Warframe

Warframe

Oberon Weshiggan (Round 12 Revision 2)
Showing 1-6 of 6 entries
Update: 6 Feb, 2018 @ 2:55am

Hardened and cleaned up edges and curvature map, smoothed and simplified loincloth and back sculpt, reworked back of arms and front of knees, cleaned up shoulder plates, simplified some areas of calligraphic details (shoulder antlers, bottom of chest, loincloth, back), reshaped calligraphic details to match hardened sculpt in areas, removed most overall grunge (micro roughness excepted), and replaced edge detect generator with a simplified curvature map overlay to remove ambient occlusion masking that was damaging fidelity in occluded areas.

Update: 23 Jan, 2018 @ 9:38am

Removed blotchy lines, polished and beveled surfaces to "harden" appearance, removed repeated lines from top of helmet and from emissives, replaced "scutes" with more integrated and simpler forms on back, shoulders, neck, and flaps, and integrated the forms of the height detail and calligraphic lines.

Update: 7 Nov, 2017 @ 11:03pm

Full helmet resculpt and rework based on DE feedback. Added technical details based on attempt to mimic visual language from frames like Excalibur, Volt, Ash, and Loki including tubes, layered folds, interwoven primary/secondary tint mesh, and fine metallic accents. Additionally fine-tuned material settings, added additional very fine / micro detail to primary and secondary channels. Modified accent layer to more closely match pre-existing Warframes.

Update: 25 Oct, 2017 @ 8:05am

Re-sculpt of body and full repaint. Reworked materials to better match Warframe aesthetic. Swapped accent metal for "paint" accent. Generally "Tenno-fied". Reduced visual clutter and adjusted overall aesthetic for better uniformity of visual language.

Update: 24 Aug, 2017 @ 12:11am

Modified surface details, roughness and metallic maps to combat "plastic" look, added some minor detail polish, updated preview images to current, added helmet-specific sketchfab link.

Update: 19 Aug, 2017 @ 5:19pm