Garry's Mod

Garry's Mod

Dark Messiah SNPCs
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Update: 19 Apr @ 12:33pm

SHOWCASE: https://www.youtube.com/watch?v=KfDB9Z2Irmc

- Added directional flinching animations for Spider and Spider Queen
- Added jumping, climbing, death and flinching animations to Facehugger
- Added new projectile trajectory code to all ranged NPCs
- Added much better burrow out system for the Spider
- Facehugger can now move over human-sized objects and walls
- Spider Queen now uses bone followers for all of its body! (Allows collision with its legs, belly, etc)
- Spider Queen can now flinch from any damage if it's strong enough
- Spider Queen can now step up, down, over large objects and walls
- All ranged NPCs now use prediction, allowing them to hit moving targets!
- Increased the chance of flinching for Spider and Facehugger
- Spit gas will now go through objects like fences
- Facehugger's melee attack sound now plays as the attack is initiated
- Decreased Spider's, and Facehugger's collision boxes so they can fit in smaller areas!
- Adjusted Giant Worm's melee attack distance
- Reorganized all the files and removed unused ones to reduce file size
- Renamed all the entity names to be shorter and better
- Revamped the alert menu that appears when VJ Base is missing
- Removed melee miss sounds for the Facehugger as it didn't make sense
- Fixed damage boxes for all NPCs not being large enough for certain animations

Update: 12 Jul, 2021 @ 9:52am

FULL CHANGELOG: Link

  • Added actual eyes to all the NPCs, allowing them look around realistically!
  • Added 2 new idle animations for the Facehugger (Including one that makes it looks back!)
  • Added more animation-related sounds for the Spider Queen
  • Added a new alert animation for the Giant Worm
  • Completely redid the attacks for the Spider Queen and Spider
  • Spider Queen's toxic gas now deals more damage
  • Spider Queen now plays footstep sounds & shakes the world when walking
  • Spider Queen now uses model events for footstep, attacks, and some sounds
  • Spider's toxic gas now spawns at its mouth
  • Spider now properly unborrowes without bugging out
  • Increased Giant Worm's melee damage from 80 to 90
  • Decreased Spider's melee damage to 20 (for all types)
  • Massive optimizations throughout the code
  • Cleaned up old coding dating back to 2013!
  • Better spawning angle for the Spider Queen's babies
  • If Spider Queen is deleted (NOT killed), it will now remove all the baby spiders it spawned!
  • Redid the settings menu
  • Upgraded to the new workshop file system
  • Reduced the number of Lua files
  • Removed all the health and damage convars as they were useless
  • Fixed some of Facehugger's attacks cutting off to early
  • Fixed Giant Worm's shadow freezing for 0.1 seconds after death

Update: 21 Jul, 2018 @ 2:13pm

=-=-=-=-= Version - 2.6.0 =-=-=-=-=
FULL CHANGELOG: Link
  • Dark Messiah SNPCs
    • Redid all the attack timers for all the SNPCs using the new timer system, it makes all the animations smoother and better looking!
    • The time between each range attack for the Giant Worm is faster
    • Spider Queen no longer shakes the world when it misses while doing the melee poison attack

Update: 30 Aug, 2017 @ 1:03pm

=-=-=-=-= Version - 2.4.0 =-=-=-=-=
FULL CHANGELOG: Link
Credits: People that gave good suggestions, beta tested, and supported me!

Update: 29 Dec, 2016 @ 12:47pm

=-=-=-=-= Version - 2.3.0 =-=-=-=-=
FULL CHANGELOG: Link
Credits: People that gave good suggestions, beta tested, and supported me!

Update: 1 Jan, 2016 @ 9:23am

=-=-=-=-= Version - 2.2.0 =-=-=-=-=
FULL CHANGELOG: Link
BEING RELEASED: Liberty Prime SNPC
Credits: People that gave good suggestions, beta tested, and supported me!

Update: 3 May, 2015 @ 3:13pm

=-=-=-=-= Version - 2.1.0 =-=-=-=-=
FULL CHANGELOG: Link
UPCOMING: Liberty Prime SNPC
Credits(Suggestions, testing and support): People who went on my testing server and EnlistedDiabetus for the huge support!

Update: 2 Jan, 2015 @ 10:57am

=-=-=-=-= Version - 2.0 =-=-=-=-=
FULL CHANGELOG: Link
UPCOMING: Fallout 3 SNPCs
NOTE: THE BASE IS NOW A COMPELETLY DIFFERENT SYSTEM!
Credits(Suggestions, testing and support): People who went on my testing server and EnlistedDiabetus for the huge support!

Update: 24 Aug, 2014 @ 11:18am

=-=-=-=-= Version - 1.3.0 =-=-=-=-=
FULL CHANGELOG: Link
BEING RELEASED: Military SNPCs(4 Packs)
UPCOMING: (Maybe) VJ HUD, (Maybe) Cry Of Fear SNPCs
Credits(Suggestions): People who went on my testing server
    VJ Base
  • New
    • Added blood pools for the SNPCs!
    • Added a weapon base for both players and NPCs!
    • Added better sight angle for all of the SNPCs, before it was 45 degrees now it's 80 degrees
    • Added better weapon spread for the humans
    • Added a custom grenade for the human SNPCs
    • New menu changes:
      • Added 3 new SNPC setting: Disable Blood Pools, Disable Chasing Enemy, Disable SNPC Chat
      • Updated some of the help notes to make them more helpful
      • Fixed some typos and grammer such as "musics"
    • Added much better animation system
    • Added a new firing sound for the MP 40
  • Changes & Improvements
    • Player's walk/run speed no longer reset to regular Garry's Mod speed after it finished getting infected, instead it gets the speed before the player was infected
    • Small AI Changes
    • When a SNPC is pressed E to follow you, they now face you
    • Updated all of the weapon's recoils
    • Improved the muzzle flash color for all of the weapons
    • Improved the Glock's hands textures
    • You can no longer switch your weapon when reloading with my weapons
    • Improved the fireplace's light position
    • When spawning my SNPCs, it no longer creates that water-like effect
  • Fixes
    • Fixed a really important bug in the animation system
    • Fixed when the player is already infected and gets infected again, but it doesn't slow down for another 5 seconds
    • Fixed humans shooting from their feet
    • Fixed when the player is infected and its infecter is removed, the heartbeat sound getting removed as well
    • Fixed humans playing their grenade sound rapidly when they see a grenade
    • Fixed the glock's hand replacing the Half Life 2 HEV hand!
    • Fixed when SNPCs calling for help, they also call the enemy to help them!
    • Fixed weapons giving the player a pistol ammo when picked up
    • Fixed when combines or rebels are using one of my NPC weapons, it creates errors (It still sometimes happens)
    • Fixed the game thinking that my weapons have a secondary ammo
    • Fixed some grammer mistakes printed in the chat when making a SNPC follow or unfollow you
  • Alien Swarm SNPCs
    • Added Default Drone Spawner, Beta Drone Spawner
    • Added alert animation for the default Shieldbug
    • The Shieldbug now goes into defensive positon when it's close to the its enemy
    • The shieldbug no longer takes damage when something hits its front legs
    • Default Shieldbug now damages nearby enemies on death
    • Increased all of the drone's melee attack and damage distance
    • Made the Default Shieldbug not to spawn blood pools
    • Fixed some of the coding catagories and names
  • Black Mesa SNPCs
    • Added alert animation for the Houndeye
    • Made the Black Ops Assassin a bit less accurate
    • Made the Black Ops Assassin's first pistol to cloack as well
    • Made the bullsquid not to spawn blood pools
  • Dark Messiah SNPCs
    • Added better position for the regular spider when it dies to avoid the it dieing in a weird position
    • Giant Worm can now attack its gas 10000 world units away instead of 5000
    • Increased Regular Spider's and Facehugger's melee attack and damage distance
    • Made the Giant Worm not to spawn blood pools
    • Made the Facehugger use small blood pools
    • Fixed Giant Worm missing a lot when range attacking
    • Fixed the spiders being visable for 3 seconds before playing the unburrow animation when summoned by the Spider Queen
    • Fixed the spiders not playing the unburrow animation when summoned by the Spider Queen
  • E.Y.E Divine CyberMancy SNPCs
    • Made the animals use small blood pools
    • Fixed kraak's alert animation attempts to play twice

Update: 25 Jul, 2014 @ 3:41pm

=-=-=-=-= Version - 1.2.2 =-=-=-=-=
FULL CHANGELOG: Link
UPCOMING: Military SNPCs(4 Packs), (Maybe) VJ HUD, (Maybe) Cry Of Fear SNPCs
Credits(Suggestions): People who went on my testing server
    VJ Base
  • New
    • Added much better system for SNPCs to reset its enemy after the enemy is dead
    • Added M16A1 and MP40 as a weapon for (S)NPCs and Players
    • Added a smoke effect for AK-47 and Glock 17
    • Added a new sound when taking out AK-47 and Glock 17
    • Added a whole new theme music system!
      • A SNPC can now have multiple tracks, it will pick a random one when spawned
      • There can only be one music playing at a time now instead of overlapping
      • Fixed the music cuting off and stopping compeletly when there is another SNPC in the map with a theme music
      • Fixed the music not looping and instead stopping after 2 or 3 minutes
      • Fixed many other bugs
  • Changes & Improvements
    • Humans now detect the following grenades:
      • M67 from Firearms: Source 2 Weapons
      • The grenade from Doom 3 weapons
    • Made Glock 17 much more accurate
    • Glock 17 and AK-47 now have lower recoil
    • Decreased the size of the heatwave and muzzle fire for the AK-47
    • Improved Glock 17's world texture cubemaps
    • Fireplace now works much better in multiplayer
    • Removed Physgun and Gravity Gun from the VJ Base tab since it now comes with Garry's Mod
    • VJ Test Entity is no longer admin only
  • Fixes
    • Fixed humans not shooting properly
    • Fixed Glock 17 and Ak-47 spamming the console when deleting the NPC
    • Fixed when picking up a AK-47 or Glock, it automatically changes the player's weapon
    • Fixed fireplace spawning floating
    • Fixed Fireplace being admin only
  • Black Mesa SNPCs
    • Added much better position for the extra pistol that Black Ops Assassin holds
    • HECU Marine's defualt weapon is now M16A1
    • Bullsquid's spit now spawns from its mouth
    • Snark now has the ability to use climb nodes
    • Fixed being able to shoot Black Ops Assassin's extra gun
    • Fixed Hornets shot by Alien Grunt being sideways or faced backwards
    • Fixed Black Ops Assassin's invisibility cooldown not working
    • Fixed half the time Female Scientists don't play a sound when making them follow you
  • Dark Messiah SNPCs
    • Facehugger now has the ability to use climb nodes
    • Converted Giant Worm's and Spider Queen's theme music system to the newer one