Garry's Mod

Garry's Mod

Slightly Improved Combine and Resistance NPCs
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Update: 13 Jan, 2021 @ 11:04pm

The Long Awaited Update :

++ Added the Slightly Improved Headcrab
++ Added Group of SI Headcrabs
++ Added Slightly Improved Antlion Spawner
++ Added ConVar for Slightly Improved Headcrab Infection time.
++ Lamarr now uses Lamarr's Model
-- Potential Bugs and Mod Incompatibility.

- Fixed SI Fast Zombie scripted sequence for grabbing onto your car
- When driving the Jalopy, only 1 SI Fast Zombie can be on the car doing its scripted sequence one at a time.
- Vortigaunts now fear the SI Strider
- The SI Strider's melee attack now kill Vortigaunts
- Changed how the SI Manhack jams ( now when taking dmg instead of always )
- Combine Soldiers can now be moved with the NPC Mover Tool from VJ Base
- Vortigaunts now charge the Player's armour is it friendly to in SP and MP now.
- Added ConVar to enable/disable vorts charging player armour
- When fighting air units, Rebels without an RPG will fear the enemy.
- If a rebel w/o an RPG sees an RPG that the enemy can't see, they will run over to it and pick it up to use against the enemy.
- Medics and Ammosuppliers who are patrolling will now stop when doing the healing/ammo giving animation.
- If citizens are fighting Combine Soldiers or Metrocops, and don't have a weapon but see a weapon, they will go to pick it up to fight back.
- Refugees now only drop their weapons when they fight enemies they fear.
- NPCs that Medics are healing with stop moving until they are fully healed back to health or if the medic runs out of medkits.
- Medics when healing NPCs will stay with their patient until they are fully healed.
- Rebels now reload weapons other than the AR2 slightly faster.
- Refugees and Citizens reload weapons a tiny bit slower.
- Changed Male Citizens fleeing animation.
- Changed how Grigori gives his shotgun to the player
- Grigori has dialogue when giving the player his shotgun.
- Grigori now backs away from his enemies that get too close.
- Increased Melee Damage Range for all Resistance Members
- Resistance NPCs now have dynamic accuracy settings that change when standing still moving and if moving with the shotgun.
- Antlions will now be allies to players in MP who have Bugbait and hostile to players who don't.
- Antlions will try to move out of the way when an antlionguard is charging at an enemy and will no longer take damage from them

Update: 24 Dec, 2019 @ 12:26am

- Removed debugging code that was accidentally left in a few NPCs.

Update: 24 Dec, 2019 @ 12:18am

+ Patched a fatal bug that was discovered shortly after the update.

Update: 23 Dec, 2019 @ 11:53pm

The Back From The Dead Update.

+ NPCs can finally be spawned again !!!!!!!

+ Added New Features
+ Added Slightly Improved Fast Zombie
- Made the Slightly Improved Hunter and Antlion Worker only spawnable if you have Episode 2 installed.

======= Combine =======

+ Changed how the Slightly Improved Hunter Works
+ Hunters now instead of running from enemies with dangerous weapons, focus them down and attack that enemies faster by attempting to charge at them quickly.
+ Hunters now escort the Slightly Improved Strider if it is spawned and protects it from Magnusson Devices.
+ Combine Soldiers now blast open closed/locked doors when pursuing an enemy.
+ Combine Shotgunners are now more dangerous when getting close to them. (Recommended to keep a distance)
+ Combine Elite and Armoured Combine Elite now shoot Ar2 Orbs instead of throwing grenades.
+ The Slightly Improved Strider now takes damage from the Air Boat Gun and the Hunter Chopper's gun.
+ Striders now use their Warp Cannon more effectively.
+ Combine Elites now reload faster and melee a bit quicker
+ Combine Shotgunners melee and reload faster than the normal soldier.
+ Combine Prison Guards' melee attack now does more damage and is faster.
+ Combine Prison Guards' reload is a bit slower than normal combine soldiers.
+ Combine Prison Shotgunners now deploy a turret when not in combat and are in an alert state.
+ Combine Gunships are now able to do their ground attack a bit better.

+ More that I probably forgot about.

======= Antlions + Zombies =======

+ Slightly Improved Fast Zombie grabs onto the player's car if the player and Alyx are riding in the car.
+ Antlion Workers now have a chance to be a kamikaze and will run towards their enemy and explode if wounded enough.
+ Slightly Improved Antlions now burrow out of the ground when spawned.
+ When being killed, Zombies no longer have a duplicate of themselves spawn.

======= Resistance =======

+ Alyx now does Melee Fatalities to the enemy she is currently facing rather than a random one within close proximity of her.
+ Vortigaunts now do a ground attack when surrounded by multiple antlions.
+ Vortigaunts now do Melee Fatalities correctly.
+ Vortigaunts correctly charge the player's suit. ( If ignoreplayers is off and they are friendly to them )
+ Citizens without weapons now run away and cower in fear from enemies. ( Do not if they have a weapon )
+ Rebels with the AR2 now use the Reload_Ar2 sequence instead the reload_smg1 sequence that normal NPCs do.
+ Father Grigori now pursues when they get far away enough.
+ Fixed Grigori's Melee Attack.
+ Father Grigori now kicks open closed/locked doors when pursuing enemies.


+ Optimized Code

+ Added New Commands to Enable/Disable things.
- si_combine_patrol ==> Enable/Disable Combine Patrolling
- si_combine_commander ==> Enable/Disable Combine Elites being able to command other soldiers.
- si_rebel_patrol ==> Enable/Disable Rebels Patrolling
- si_customweapons ==> Enable/Disable NPCs using Custom Weapons.
- si_shotgunner_turrets ==> Enable/Disable Combine Prison Shotgunners being able to deploy a turret when idle.
- si_soldiercasualwalking ==> Enable/Disable Combine Soldiers' more casual walking animations used when idle.

+ Fixed a TON of Bugs
+ Fixed many features that previously didn't work correctly.
+ Fixed features that didn't work at all.

Update: 13 Apr, 2018 @ 8:44pm

Slightly Improved Combine and Resistance NPCs ( The NPC Optional Update ).gma

+ Made the Custom NPC Weapons optional.
+ Added a Console Command for you to enable/disable the custom NPC Weapons.
+ si_customweapons is the console command.

Update: 3 Mar, 2018 @ 6:02pm

+ Trying again to fix the Antlion Guard not spawning in.

Update: 12 Feb, 2018 @ 10:20am

Slightly Improved Combine and Resistance NPCs ( Guard Bug Fix ).gma

+ Attempted to fix the Antlion Guard not spawning.

Update: 10 Feb, 2018 @ 7:37pm

Slightly Improved Combine and Resistance NPCs ( Casual Walk Fix ).gma

+ Fixed a bug with the Combine Soldier and Combine Prison Guard Casually walking when being commanded by an Elite.

Update: 10 Feb, 2018 @ 7:21pm

Slightly Improved Combine and Resistance NPCs ( Casual Update ).gma

+ Added Slightly Improved Antlion Guard
+ Re-Added Casual Walking Animations for Combine Soldiers
+ Added Arm Flinching animations to the Combine Soldiers.
+ Antlions now can spawn agitated and run agitated
+ Reduced Antlion retreat to 12 HP or less
+ Combine Soldiers now use Custom NPC Weapons.
+ Added Requred Item for the Custom NPC Weapons.
+ Added a ConVar to enable/disable Casual Walking Animations for Combine.

- Casual Walking Animations are only for Combine Soldiers and Prison Guards.

Update: 2 Feb, 2018 @ 3:03pm

+ Added the ability for all MetroCops to kick open closed/locked doors.