Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Morse-A-Maze
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Update: 17 Apr, 2018 @ 9:02pm

* Twitch plays movements made less lenient. (That is, invalid characters will not be processed, movement wise.)
* Added North/South/East/West as possible movement commands.
* Twitch forced solving now solves the module one at a time.

Update: 18 Mar, 2018 @ 1:47pm

More Twitch plays specific changes.

Fixed an issue where the forced solve handler runs into a wall, gives the bomb a strike, and stops processing.
Added strike messages for running into walls.

Update: 17 Mar, 2018 @ 2:30pm

* Respond to invalid commands with the appropriate error messages.
* Made move optional.
* Go through the solve animation when someone with sufficient power uses !# solve or !solvebomb

Update: 6 Mar, 2018 @ 7:01pm

Refactored the rule seed generation code.

Update: 27 Feb, 2018 @ 6:43am

Dropped the need to change settings to use modified rules.

Update: 27 Feb, 2018 @ 4:52am

Changes so that Twitch plays can link to the correct manual if UseVanillaRuleModifierSeed is set to true in the config.

Update: 27 Feb, 2018 @ 12:55am

Add option that allows Vanilla rule modifier to change the maze layouts. If enabled, the manual will be output along side the modified vanilla manuals in their usual place.

Update: 3 Feb, 2018 @ 6:32pm

Latest version of twitch plays, if present, can now Award the fake strike at the EXACT moment the status light hits the wall on a unicorn maze.

Update: 28 Jan, 2018 @ 12:56pm

* Upon inputting a sequence of moves that results in a strike, no further input is accepted until the strike has actually been given, and the movement queue is fully cleared out.

Update: 7 Dec, 2017 @ 10:55am

Updated for version 1.6.0