Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Morse-A-Maze
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Update: 13 Nov, 2017 @ 1:56am

Twitch plays tweak on the unicorn rule, so that chat will now say "Module xx (Morse-A-Maze got 0 strikes! 0 points from 'player'" when a player runs into a wall on a unicorn enabled bomb on twitch plays., (assuming default strings set in twitchplaysettings)

Update: 27 Oct, 2017 @ 2:27pm

* Tweaked logging
* Unicorn rule behaviour changed. Walls no longer made visible, instead, you can no longer earn strikes when the unicorn rule is in effect. Otherwise, the module behaves 100% like it would otherwise.

Update: 25 Sep, 2017 @ 1:04am

Fixed a bug in the Use*OnSolve Twitch plays commands. Also fixed the regex validation string always being "move *." in twitch plays.

Update: 16 Sep, 2017 @ 3:10pm

Slight tweak on twitch plays regarding last fix.

Update: 16 Sep, 2017 @ 2:45pm

Made a changes, so that if the status light takes too long to move from point A to point B while moving it, (in other words, the status light leaves the Maze, and the bomb entirely), the module will instantly solve, so that at least the bomb can be solved.

Update: 28 Aug, 2017 @ 4:20am

Fixed bug where changing the MorseXmit state setting had no effect.
Hopefully make the status light move to/from corner more consistent.
Tweaked the logging in regards of the TwoFactor rule. It now declares itself as Unsolved modules in the log, if there are no Two factors present.
The maze solution can no longer be exactly one move away, when the maze changes for solved/unsolved/strikes. The totat movements will alway be at least 3 from start to end, with at least two directions moved, no matter what.

Update: 26 Aug, 2017 @ 5:49pm

Updated manual

Update: 26 Aug, 2017 @ 5:57am

Improved the logging.
Added Settings for the lgiht colors while Morse code is being transmitted, when a strike is earned, and when the module is solved.
Strike now is made more obvious with default settings.

Update: 25 Aug, 2017 @ 6:29am

Moving into the wall now has an animation, and a glass break sound effect.
Fixed a potentially show stopping bug that could cause the module to stop responding to input.

Update: 23 Aug, 2017 @ 7:23pm

Fixed a bug that can only happen with Modded batteries regarding the Unicorn rule of this module.