Leadwerks Game Engine

Leadwerks Game Engine

SplineTools
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Update: 27 Feb, 2018 @ 9:40am

27 February 2018
Release 1.06

- River nodes added.
- All thanks to SHADMAR!!!!
- Select the river node type and adjust the settings to your desire.
- Example map: SplineTools\ExampleMaps\Rivers\Rivers - Long river.map
- Easing in and out for splinefollowers has been added. See the example map: SplineTools\ExampleMaps\Paths\Paths - Easing.map
- Both easing in and out can be enabled with a boolean
- Both settings require a time (in seconds) to be set. 2.0 is the default when enabled.
- Better debug rendering of the spline.
- Downsampled a lot of example textures to reduce file size.

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Update: 12 Jan, 2018 @ 1:12pm

Update 1.04

This version contains some updated maps for Leadwerks 4.5. The moving platforms map unfortunately is not working properly and will have to be sorted out.
Wire splines added.
Wire splines can be used for creating wires, cables or rope. By default, wires have no physics.
Physics can be added as static shapes by selecting the wire type.
There is also an experimental dynamic wire type which creates joint for all rope segments. Doesn't work properly yet but is fun to play around with.
Map added: "Wire - Electric poles.map". Demonstrates wire splines with no physics and static physics.
Map added: "Wire - Tireswing.map". Demonstrates the experimental dynamic splines that uses joints for movable wires.

Update: 24 Sep, 2017 @ 1:39pm

Update: 24 Sep, 2017 @ 1:28pm

24 September 2017
Release 1.02
- Added a NodeReachedEvent for SplineFollower objects.
The EditorSplineFollower has a an extra option "Debug node event".
- Map added: "Paths - Events.map". Demonstrates the PathEndEvent and NodeReachedEvent.

Update: 12 Sep, 2017 @ 2:23pm

Shoutout to Shadmar :)
- Example scenes start with the SplineTools Script included. This way samples automatically work without having to adjust main.lua.
- Added terrain textures to Materials folder so that terrain aren't white in projects that do not have the default terrain textures.

Update: 9 Sep, 2017 @ 2:01pm

Spline rotation option has been moved from the Spline to path nodes. This gives a designer more control on what kind of rotation mode to use per node instead of a fixed rotation mode for the whole spline. Documentation update incoming.

Update: 3 Sep, 2017 @ 12:16am

Updates some files to better suit the wiki documentation. Also added a OnPathEnd example by adding a checkbox for DestroyOnEnd.

Update: 24 Aug, 2017 @ 3:28pm

Added missing grid textures.

Update: 24 Aug, 2017 @ 1:46pm

First upload of SplineTools package. Many more to come.