Hearts of Iron IV

Hearts of Iron IV

Expanded Resources
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Update: 12 Oct, 2022 @ 5:38pm

- Fixed Expanded Resources tab covering the industrial research tab
- Fixed Ships and Tanks focuses applying buffs to old equipment archetypes

Update: 10 Oct, 2022 @ 6:45pm

- Fixed several errors with the main menu interface
- Fixed some errors with state and production interface
- Fixed duplicated localisation entries
- Changed Youtube and Collection icons.

Update: 9 Oct, 2022 @ 8:39pm

Broken update, sorry for the incovenience!

Update: 27 Dec, 2021 @ 4:17pm

Updated for 1.11.4!

----------------------------------------BUG FIXES-------------------------------------------
-Motorized versions of artillery not using EXRE equipment
-Fixed High Density Ration Pack lining up with the 1944 text, instead of 1942


----------------------------------------BALANCE----------------------------------------
Major nations now get food, ammo and uniforms depending on how many factories they have. This is an attempt to simulate pre-war stockpiles and to tackle the balance issues.


Dev note: Of course, i know this isn't enough, and there's a lot i plan to do, however, i can't finish this in less than a month, so this update will be mostly about making the mod work again. I apologize.

Update: 21 Jul, 2021 @ 10:09pm

###BUG FIXES###
Out of food event should be more precise
Fixed a problem where you could be stuck with "Lack of Food AI" after hotjoining

Update: 19 May, 2021 @ 1:17pm

Update: 4 May, 2021 @ 6:23pm

Update: 4 May, 2021 @ 6:11pm

Henlo! This update mainly seeks to fix balance issues. If you find anything in the mod that you think should be changed to improve gameplay, please do not hesitate to foward it to the suggestions discussion!

Updated compatibility for 1.10.5

##########BUG FIXES##########
Selecting easy difficulty now grants "grain farms" technology like it should do.

Grain farms building now has plural entry in localisation
##########FEATURES###########
###Decisions###
Now "clear forests" decision only removes 4 units of wood, but still give 6 units of grain

"Mine for coal deposits" now has a cooldown of 180 days, instead of single-use

AI Behavior changes: AI will never pick an EXRE decision if they have less than 30K manpower. Will never pick "Clear Forests" if they don't have any state with more than 16 wood production.

"Set up grain farms" decision now adds a building slot to house the farm

###Events/National Spirits###
The intro event now gives factories to the player, the amount depends on the difficulty chosen (The AI also benefits from this now)

The intro event now appears for everyone in a multiplayer session, and will display for players that enter via HotJoin

Now if you finish a war with "lack of food", an event will fire and you will get rid of it!

New icons for "Lack of Food" national spirits

National spirits to help struggling AI were added, one helps them with light ammo, and the other with heavy ammo, in case they are running low. Includes unique icons

If you research assembly line production, you will get a new national spirit called "Modern Industry"

Nerfed AI lack of food, from -30% factory output to -5%, -30% dockyard output to -10%

Little rework on the AI, they now get the intro event as well, but they can only choose the AI exclusive difficulty

Update: 3 Aug, 2020 @ 12:00pm

mistake fixed!

Update: 3 Aug, 2020 @ 11:55am

This update was meant for the Expanded Resources Road to 56 edition, sorry for the incovenience :P