Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled Arctic Ocean [RF+GS+NFP+LP]
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Update: 16 Oct, 2021 @ 5:29am

Minor refactoring: Using updated variance fractal logic from United Nations Earth Pack for radial (or Azimuth) maps.

Update: 4 Aug, 2021 @ 9:25am

More water resources: same as Island Plates and Archipelago.

Update: 4 Aug, 2021 @ 7:54am

Radial variance fractal 2.0: larger and more realistic Arctic ice shelf.
Major improvement to terrascaping. Also aesthetic.

Update: 29 Jul, 2021 @ 8:41am

Using variance factal instead of RND for ice shelf generation and terrain banding.
Minor impact. Aesthetic.

Update: 27 Dec, 2020 @ 8:32am

1. GS Climate System support (notably river flooding).
2. Update compatibility for R&F and Standard Rules.

Update: 11 Mar, 2018 @ 11:24am

1. Support R&F.
2. No reefs.
3. Bugfix: random World Age.

Update: 15 Jan, 2018 @ 4:03pm

Hooked up advanced map options for World Age and Rainfall.

Update: 30 Dec, 2017 @ 7:18am

Very trivial adjustment to landstrip data for Greenland to better suit hex grid. Cosmetic.

Update: 26 Dec, 2017 @ 10:01am

Using defaults from Fractal map instead to aid with civ start location assignment.

Update: 13 Nov, 2017 @ 11:07pm

1. Consolidation/tidy-up of terrain gen. logic for more tundra forest.
2. Bugfix for Firaxis API Map.GetPlotDistance()