XCOM 2
[WOTC] - K's Officer Class
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Update: 17 Sep, 2017 @ 1:47am

--TAGS TEST--

Update: 6 Sep, 2017 @ 7:33am

- Further localisation fixes to text.
- Changed some descriptions for abilities and text in battle.
- Added new animations to some abilities to give the user visual feedback.

Abilities:
- Changed the Officer Inspire ability to a new ability - "Combat Orders".
- "Combat Orders" - The Officer provides orders to the squad on the field providing a +5 bonus to Offense.
- The "Take Cover" ability now has a cooldown of 3 turns and its effects only last 1 turn instead of 2. Additonally it has been reduced from providing a +50 Defense to +45 Defense.
- The "Appoint DSIC", "Combat Orders" and "Command Presence" abilities now all last the duration of the battle.

Compatibility:
- Added compatibility for usage of the "Promotion Screen" mod which changes the screen to the WOTC version instead of default.

Update: 5 Sep, 2017 @ 5:56pm

- Further Fix localisation text missing.
- Add new ability "Focus Fire"
- Add new ability "Command Presence"
- Moved 'Blademaster' in place of 'Lightning Hands
- Moved 'Lightning Hands' in place of 'Blademaster
- Removed 'FaceOff' and replaced with "Combat Presence"

- Additional minor fixes.

Update: 5 Sep, 2017 @ 7:53am

- Adjusted a few stats gained each level.
- Changed GTS skills to require a Captain and then a Colonel respectively for upgrades.
- Added missing text for promotions describing skills.

Update: 3 Sep, 2017 @ 3:05pm

- Completely fixed class. Re-write of code partially. (Hopefully that is end of your problems and mine! :D)
(Issue was because code was partially broken preventing the class from even gaining stats properly or any custom changes to that affect. Now you will see the TRUE CLASS come out)

- Further adjusted stats and also added a starting base stats with slight variation allowed.

- Can now equip PCS among other items which were due to the code being broken disabled by the game.

Please again, any issues let me know asap and I will try to get on to the case ;)

- NOTE: Please be aware that this update may potentially cause issues to existing campaign from before this update due to the way I have updated the code. Also note that the section of code that will cause this will not be changed again in future therefore this is a one off unfortunately.

Update: 3 Sep, 2017 @ 7:46am

- Fixed typos in code.
- Added new completely custom Rank Icons and Class Icon to make the mod stand out.
- Revised Ranks - Starting from Officer Cadet > Colonel

Update: 2 Sep, 2017 @ 2:57pm

- Re-adjusted some abilities within the tech trees.
- Added new ability.
- Fixed Second Fire Pistol command. Should now only be one!

Update: 2 Sep, 2017 @ 11:58am

- Updated preview image.

Update: 2 Sep, 2017 @ 11:07am

- Changed Rank Icon again as it was not working as intended.

- Added new Ranking structure specifically for my class. This gives it a greater feel :D Lieutenant etc

Update: 2 Sep, 2017 @ 10:37am

- Fixed some typos within code.
- Added new icon representing the Officer better.
- Adjusted a few of the basic class features