Arma 3
Mother Base Parts (WIP)
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Update: 2 Oct, 2019 @ 5:25am

Added a "seaport" corner, with built-in support, stairs to sea level, and a ramp suitable for boarding most ships from my ship mod.
It's also a suitable height to fit the crane from my ship mod, for loading cargo/vehicles in/out of mother base.

Update: 11 Aug, 2018 @ 7:58am

Fixed the inner corner physx. That model was really messed up. Report anything still broken.

Added every part to zeus, though weird behavior might result.

Update: 8 Feb, 2018 @ 11:56am

Added server key.

Update: 26 Oct, 2017 @ 10:33am

Added framework for, and two examples of, "composition" parts. They come in the form of entire simple platforms you can place, and feature automatic "pathing fixer" parts placed at the base. Still an early WIP, so pathing might not always "fix" itself properly(due to placement height/slopes).

Update: 24 Oct, 2017 @ 5:26pm

Fixed hangar lift being named "big hangar".

Fixed the horrid collision of the longside part.

Update: 19 Oct, 2017 @ 11:20am

Fixed runway top so the ramps stop at the deck level, instead of a few cm below.

Added corner 3, the inverted corner, so you can make really weird shaped platforms now.

Added interior 4, the big hangar, it's 4 floors instead of 2, and can fit most aircraft, even the gigantic Apex VTOL(just barely).

Added the first "misc", a thick wall to close off the big hangar. Twice as thick, so you can flip it either way for either side.

Added hangar elevators 1 and 2. They're a bit buggy so be careful. When you use their built-in action, they teleport everything from the top platform to the bottom, and vice versa. They're sized for teleporting from a runway surface to the bottom deck, one for 2F hangars, one for 4F hangars. Now you can easily load aircraft from the hangar, or trucks, or whatever you want. (I recommend an aircraft towing mod)

Update: 16 Oct, 2017 @ 6:01pm

Airstrip beta update.

Added "top" runway piece, build a runway out of it, and combine it with "interior", "side", and "corner" pieces to build a ridiculously huge airport platform.
Pathing is a bit bugged for now.

Added "Side 5 (Single Stair Longside)", like the regular single stair but stretched out, best to line it up directly with a core to make sure pathing works. Use it to simplify long airstrips. (Or absurdly ginormous squares!)

Added "Interior" pieces 1-3. A 1F flat piece for future compatability and inventive uses, and 2F hangars based off the hangar core. Those are great for giant runway storage areas, though there's no elevators yet.

Dummied out (scope=0) the "foundation" parts as they didn't work with AI pathing and didn't do much anyway.

New WIP metal wall texture! Made by yours truly, it's a little less of an eyesore.


Now you can truly be the biggest boss.

Update: 11 Sep, 2017 @ 4:17pm

First test version of AI navigation support, due to arma limitations it seems to only work if the platform pieces are placed near the ground, eg the bridge won't work if lined up properly because it's too far "off the ground", so any offshore base will get minimal benefits at best.

Fixed the corner's walls not being solid.

Tweaked the two open cores to have slightly different stair-ramps, to better align with the semi-functional AI pathing. note: contains a visual bug, some aren't aligned completely properly, but they still work.

Decided an update that does basically nothing sucks, so added a part above even the corner. I hereby award this part the title of "Big Corner".

Update: 7 Sep, 2017 @ 10:58am

New floor WIP texture, less intrusive on the eyes.
Fixed the "crawl under" on the bridge-connector side.
Added "hangar" core and "hangar" side, allowing for bulk storage of large vehicles and objects.
Added "single stair" side that doesn't have stuff sticking off it.

Update: 6 Sep, 2017 @ 8:06am

Added initial WIP textures.