Arma 3
Mother Base Parts (WIP)
72 Comments
Jerry Maston 12 Apr, 2024 @ 2:18am 
Nice Mod
Ampersand 20 Sep, 2023 @ 2:42pm 
Support has been added for this mod's structures to snap together =) https://youtu.be/4TjujsEjp-I
Iroquois Pliskin 12 Sep, 2023 @ 11:12am 
I would love to get Big Shell from MGS 2
SpeeTrainee 19 Mar, 2023 @ 6:43pm 
@vurtual would you be willing to let me pick this mod up? Seems like its been a while since its been worked and a few friends and I have started a small MSF/Diamond Dogs themed unit that uses this mod to build our spawn comps and we'd like to add a few core/edge parts
Havok16 11 Feb, 2023 @ 10:37am 
will this ever get finished? Even a few more made structures to place would be nice, as lining pieces up is a pain in the arse
GawdAwful 16 Nov, 2021 @ 6:56am 
man, I was really looking forward to this.
What would be your thoughts on someone finishing your work?
Predator14 14 Nov, 2020 @ 9:14am 
And when do you count the textured? no because the tone is not finished, it's a shame.
=7Cav=SPC.Crimzon.E 30 Aug, 2020 @ 4:33pm 
Can't Land on these with Planes, Breaks any plane not landing as soft as 110 below, which is way below Stall speed for most aircraft
Deuce 2 Apr, 2020 @ 4:26pm 
Abandoned?
DICE 16 Nov, 2018 @ 12:49am 
Has anyone used this mod on an exile server? For some reason the a3l doesn't pick it up
boro 4 Nov, 2018 @ 10:20am 
cant get this mod on the server running
Sir Arthur "Bomber" Harris 15 Oct, 2018 @ 8:13am 
do you think you could modify one so it can be used to make an oil rig?
Bluegills 9 Aug, 2018 @ 1:27am 
Made a 10 platform composition for those interested with this mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1471290328

Thank you vurtual for the MB platform pieces!

One thing I noticed is that the Platform Corner Inner piece has incorrect collisions and will cause vehicles driven by players to phase through, walking on it is fine though.
Gorthaur the Cruel 30 Jun, 2018 @ 3:25am 
Really cool idea, hope this continues to be updated.
BleachOnTheRocks 7 Feb, 2018 @ 9:39pm 
Please add a server key to this.
I-PRiCe-I 29 Jan, 2018 @ 2:57pm 
This is AWESOME!!!
Sabre 19 Jan, 2018 @ 7:33am 
and please keep that color scheme : )
Sabre 15 Jan, 2018 @ 1:18am 
perfect for my un-com faction. many thanks!
markooff 12 Dec, 2017 @ 3:37pm 
Hello,

I've tested this mod and find it very good as an alpha version, and I think there is a great power in it , and , of course a lots things to do also :) I have a little proposition for the author, I have a big collection of good quality textures (esp. textures of metal bare and painted or rusted, metal floors, beams, construction elements and metal air panels also) textures, which I've bought for my own 3D models (and A3 mods also). If You need I may send you some of them , OF course if it helps you with finishing the first textured versions ... Or I can help you a bit with texturing .

Best wishes !
Bud Liteyear 8 Nov, 2017 @ 7:08pm 
If you can make this work, and get some less eye-bleedingly bright textures, this could be a REALLY cool mod, with almost infinite extensions and possible customization options. The layout as is makes for an amazing CQC level. Pathing in general is one of the most destructive issues ARMA as a series has suffered from, and I wish BOhemia themselves would look into developing it, as it makes all sorts of map building unviable.
Meccer 2 Nov, 2017 @ 2:29am 
The color is not bright, but old or worn.
Orange cuts his eyes too much, is a little duller and makes it harder.
Meccer 2 Nov, 2017 @ 2:27am 
gray and white color
With the ability to change the color on different modules to collect the platform.
Arquilius 1 Nov, 2017 @ 7:00pm 
on the colors i would say green, brown (the colors of the cargo houses in arma) so that the buildings match with the platform ^^
vurtual  [author] 1 Nov, 2017 @ 3:16pm 
On pathing, if you do set up the pathing workarounds _perfectly_ you can have AI walk between platforms, but it's really buggy. I'm still figuring out a better solution.

Next time I update the mod I'll probably redo the baseclass so it's not based off VR objects, and while I'm at it make the textures hiddenselections that you can edit in the editor, maybe include a few colors of walls as quick edits.

What colors were you thinking?
Meccer 1 Nov, 2017 @ 2:27pm 
Hi
Is it possible to make another additional color for the platforms?
Arquilius 31 Oct, 2017 @ 8:25pm 
Ok, i've just finished building my custom motherbase. Easy to handle, you just have to "manualy" build the first shells after that you only need to copy paste the X and Y (good job on that). In my opinion, you have a single type of bridge (top and middle) could be great to have variations (top and bottom for instance) but again i'm really impressed by how it is easy to handle. One "big" issue however is the IA movement (they can move on the platform A but cannot cross to the platform B) so for now it is more for a PvP gameplay, it is not impossible to play on PvE however you can only spawn ennemies in a single platform and let them move inside the platform (I did not test the IA ability to change floor in a given platform). Put that aside, it is a really good mod (not perfect ^^) which is kind of refreshing, nice work!
DaCup 30 Oct, 2017 @ 11:20am 
mother base, more like AUNTY BASE
Hell Inc. Actual Satan 26 Oct, 2017 @ 11:06am 
ok thanks!
vurtual  [author] 26 Oct, 2017 @ 6:43am 
Right now it comes in a do-it-yourself piece-by-piece system. I highly recommend turning on the grid and rotation grid in the eden editor. I'm planning on doing some basic ready-made version. Either way, it's under the "Mother Base" category in the editor in the Empty side.

I think it shows up in Zeus too, but using it there would be an exercise in frustration, at least.
Hell Inc. Actual Satan 21 Oct, 2017 @ 1:24pm 
how do you spawn it?
vurtual  [author] 19 Oct, 2017 @ 12:02pm 
There's some inconsistent behavior with the lifts, in that sometimes you can't use the action on the lower platform to get to the upper one. This seems to mostly happen in multiplayer, with an object between the lift top and bottom(eg the runway). It's some kind of arma thing, so until I fix it:

[liftobject,height] call mbplat_fnc_TeleLift;

This is the function the lift uses, the liftobject should be the init name you gave the lift, and height should be 13 for the 4F, and 7 for the 2F. You can addaction it to something as a control panel.
Itsuk1_1 13 Sep, 2017 @ 7:54am 
Now we waited for an entire MGSV Arma3 mod mission
Thenetor47[FR] 12 Sep, 2017 @ 10:02pm 
boss, welcome home
*get shot and fall into the water*
BOSS HAVE YOU LOST YOUR MIND?
The Tactician 12 Sep, 2017 @ 1:22pm 
awesome, this will go perfect with one of my mods
vurtual  [author] 12 Sep, 2017 @ 1:21pm 
AI pathing actually works now, in the version on workshop, it's just convoluted. So far it seems that if you just place the parts midair, it only sorta works, and AI following you will happily run off the edge when in formation. If you place the pieces just above the ground, they work fine, or for a platform over water, you can copy the walkable sections and lower them to just above the seabed, and it'll work properly then, too.

I'm looking into ways to script the latter behavior into either a simple function or an automatic thing on mission start,but it's a bit finicky. I"ll link a workshop mission in the description with an example of it working "properly".
The Tactician 12 Sep, 2017 @ 12:47pm 
cant wait for AI pathing to be done, going to be awesome!
Bongus 12 Sep, 2017 @ 9:32am 
ARMA's AI is a mystery in itself
vurtual  [author] 11 Sep, 2017 @ 7:18pm 
Okay, so, this is kinda untested, but after experimenting with various ways to extend an object's model and let it be "on the ground" while floating, I discovered that if you put a support under a piece of platform, the AI considered it walkable. In fact, you can put a copy of a platform part just over the ground, under where your part is, and it will generally work.

I have not the slightest idea why.
vurtual  [author] 11 Sep, 2017 @ 2:53pm 
The good news is I have working AI pathfinding on every major part, and it's relatively simple to make. The great news is that the AI is smart enough to navigate the absurd maze that is multiple connected platforms, going between several objects and stairs to reach its goal.

The bad news is AI ignores pathing for buildings that are midair.

So I'll get the last bits working for the mesh for now, and you'll be able to use it... if you place platforms on the ground. And water does not count as ground.

Great.
big squid 11 Sep, 2017 @ 11:54am 
great mod cant wait for AI pathfinding
vurtual  [author] 11 Sep, 2017 @ 10:09am 
I'm not really much of an artist, so for the near future it'll still be pretty simple looking, but now that I've gotten the overall sizing and general shape down, a little bit more detail can come in. Things like grated floor areas, different floor textures for areas, stairs, etc. The current "barebones" shapes will still be used for long distances of course, and since everything's WIP bits and pieces will gain and lose detail as they get remade/overhauled.
overworked melancholy 11 Sep, 2017 @ 9:16am 
It will! We all just need patience!
KeroKeroBennito 11 Sep, 2017 @ 8:12am 
And hopefully this will become more expanded and more detailed Mod in the future!
KeroKeroBennito 11 Sep, 2017 @ 8:10am 
Don't comment often but I've wanted a mod like this for a long while Thank You!:steamhappy:
Odinfin 11 Sep, 2017 @ 5:26am 
Great looking mod, I'm looking at using this for my clan op's. I'd like to see how this looks in its finished form. Keep up the good work.
Oleg Grindstone 10 Sep, 2017 @ 7:03pm 
WHOOOOOOOO???!!!!!!!!!?!?!?!?!!??!!??!?!!?!?!?!??!?!?!?!!??!!?
overworked melancholy 10 Sep, 2017 @ 2:01am 
It is!
MosueTV 10 Sep, 2017 @ 1:54am 
Looks promising ^_^
Radium 9 Sep, 2017 @ 10:56pm 
Holy shit I've been waiting for something like this. Awesome man!
El Berl 9 Sep, 2017 @ 6:02pm 
SUCH A LUST FOR REVENGE...
















WHOOOOOOOOOO!