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What would be your thoughts on someone finishing your work?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1471290328
Thank you vurtual for the MB platform pieces!
One thing I noticed is that the Platform Corner Inner piece has incorrect collisions and will cause vehicles driven by players to phase through, walking on it is fine though.
I've tested this mod and find it very good as an alpha version, and I think there is a great power in it , and , of course a lots things to do also :) I have a little proposition for the author, I have a big collection of good quality textures (esp. textures of metal bare and painted or rusted, metal floors, beams, construction elements and metal air panels also) textures, which I've bought for my own 3D models (and A3 mods also). If You need I may send you some of them , OF course if it helps you with finishing the first textured versions ... Or I can help you a bit with texturing .
Best wishes !
Orange cuts his eyes too much, is a little duller and makes it harder.
With the ability to change the color on different modules to collect the platform.
Next time I update the mod I'll probably redo the baseclass so it's not based off VR objects, and while I'm at it make the textures hiddenselections that you can edit in the editor, maybe include a few colors of walls as quick edits.
What colors were you thinking?
Is it possible to make another additional color for the platforms?
I think it shows up in Zeus too, but using it there would be an exercise in frustration, at least.
[liftobject,height] call mbplat_fnc_TeleLift;
This is the function the lift uses, the liftobject should be the init name you gave the lift, and height should be 13 for the 4F, and 7 for the 2F. You can addaction it to something as a control panel.
*get shot and fall into the water*
BOSS HAVE YOU LOST YOUR MIND?
I'm looking into ways to script the latter behavior into either a simple function or an automatic thing on mission start,but it's a bit finicky. I"ll link a workshop mission in the description with an example of it working "properly".
I have not the slightest idea why.
The bad news is AI ignores pathing for buildings that are midair.
So I'll get the last bits working for the mesh for now, and you'll be able to use it... if you place platforms on the ground. And water does not count as ground.
Great.
WHOOOOOOOOOO!