Garry's Mod

Garry's Mod

Metaladon's Models
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Update: 30 Dec, 2017 @ 11:52am

Duplicate update. Sorry!

Update: 30 Dec, 2017 @ 10:50am

Fixed several locations of visible nodraw and incorrect textures on the Autoparts boxcar. More to come!

Update: 29 Dec, 2017 @ 3:54pm

Prepare for a lengthy, speech-esque changlelog because of several things like New Years's and stuff. Added in this update is the long and even longer awaited 86ft Auto-Parts boxcar in all it's glory! After persisteint sickness, invading grandparents, and many other hardships over the some 75+ work hours it took to produce this thing, I bring you the Autoparts boxcar to trump all others: Bodygroups spanning every railroad to ever aquire a boxcar with an inside length of 86 feet, If you find a prototype for a railroad that I haven't covered I'll give you a dupe. Hopefully fully functional, it's also fully optimised, removing about 8K vertices that don't have to be rendered per model. Overall, hopefully people like it.... I'm just rambling now, so I'l just going to get on with the rest of it. This update doesn't contain the usual parts pack for one of these cars, and the boxcar itself DOESN'T have any reflectors, due to the large ammout of verts and extra time it would consume. I might add it in a service pack with those parts in the future, but overall I'm happy with it. As for New Year's, it's only been 115 days, but I've gone from nobody to a prominent modeler with a good neiche to fill! Thanks for all the support, suggestions, and comments. and Happy New Year!

Update: 21 Dec, 2017 @ 4:45pm

Fixed a small texture issue on the Beercan Thanks Dev's Trains! Also added separate "tank" models from my existing tankers, because Ethy "wanted the railings and ladders to be a boyfriend" (one phone autocorrect correction later) "Bodygroup". Autoparts boxcar work continues steadily, but has been delayed due to my own sickness (passing quickly) and discovery of more prototypes to put into the finished version. If @everyone has any ideas on what styles I should add to the Autoparts box, please tell me!

Update: 19 Dec, 2017 @ 11:50am

Fixed some supports n the 3-Bay and Taconite car courtesy of Dev's Trains from the bugfixing contest! I'm a bit under the weather as of writing this, and I have to leave for an event in a couple hours, so if you'l excuse me I'm going to go play Overwatch. Don't worry, I'm not hooked, I bought the game after watching it since release and spectating my brother who sits next to me and was previously a Grandmaster level M'Cree and Zarya just to enjoy a well-made game and to be bad at playing a game for once in awhile. Besides, it gives him sombody to derp around with :)

Update: 17 Dec, 2017 @ 1:54pm

Fixed a minor texture issue that went unfixed (fully) in the last round of updates. Thanks to Dev's Trains for reporting this!

Update: 16 Dec, 2017 @ 4:19pm

Fixed a small bug with the Beercan's alt style. Thanks Traincody for this fix! Work continues steadily on the Auto-parts boxcar, hopefully soon you will be able to enjoy it!

Update: 13 Dec, 2017 @ 3:20pm

Fixed some minor bugs with the Taconite car. Thanks to Dev's Trains for this fix! Also merged the Panels bodygroup on the trinity hopper into the Styles bodygroup as the panels were only designed for the 3260 CU variant.

Update: 12 Dec, 2017 @ 12:12pm

Updated the parts in relation to the Handrial overhaul.

Update: 11 Dec, 2017 @ 3:03pm

Fixed a Propper-Model compile anomaly that resulted in most of the Gondola smoothing being broken. Also made a minor fix to the Trinity hopper's 2nd bodygroup