XCOM 2
[WotC] The MOCX Initiative
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Update: 19 Sep, 2017 @ 8:53pm

MOCX Specialists now use custom gremlin units

Trialing out fix for MOCX Gremlins not dying when they should.

Added NoMOCX tag: this will be added to missions that have already been rolled for, so the mod doesn't keep rolling on the same mission.

Update: 19 Sep, 2017 @ 9:09am

MOCX HQ should no longer become active until it's intended to do so.

Added DisableMOCXHQ command.

Fixed missing localization for MOCX archive entries.

Update: 18 Sep, 2017 @ 12:38pm

Added two new entries for soldier appearances: FacePropUpper and FacePropLower


Added the Reclaimed soldier class: these are Skirmishers reclaimed by ADVENT and assigned to the Initiative.


Nerfed how many grenades some MOCX soldiers can carry: specialists and snipers in particularly no longer carry any at their starting tier of technology.

Update: 17 Sep, 2017 @ 7:37am

Implemented, from Robojumper:

Overhaul of how the mod implements MOCX squads: it now uses official hooks instead of screen listeners, and could in theory, be used for mid mission reinforcements if wanted now.


MOCX Photobooth! Now after certain events on missions, MOCX will be creating their own propaganda on the Geoscape. These are kept to a relatively limited number as not to overcrowd XCOM-designed and generated posters.


Moved customization of MOCX soldiers to XComDarkCustomization.ini. Added helmet entry.

Update: 16 Sep, 2017 @ 11:29am

Added mechanic to force MOCX appearance if avoided for too long.

Added missing textures and meshes to final mission.

Update: 15 Sep, 2017 @ 5:34pm

Fixed major error in squad cleanup: soldiers deployed on missions can be selected for future missions.

Fear of MOCX trait should now properly proc.

Update: 14 Sep, 2017 @ 2:18pm

Build PCS techs now no longer make references to LWPP PCSes.

Fear of MOCX trait added.

Update: 14 Sep, 2017 @ 12:04am

MOCX soldiers will not level up while MOCX HQ is not active.

Added Psi Agent class: MOCX's pseudo equivalent to Psi Operatives. They are rank limited, and have a couple abilities replaced (Solace with Holy Warrior, Domination with Mind Control).

Added global will growth for MOCX Soldiers, to help reduce effectiveness of abilities that work against will.

Update: 11 Sep, 2017 @ 9:06pm

Added fix for MOCX not appearing for some users.

Update: 11 Sep, 2017 @ 2:29pm

MOCX Sitrep should appear properly in squad loadout.

Changed how the mod decides a mission is unusable for MOCX.

Added a couple additional logging statements.