Caves of Qud

Caves of Qud

Caves of Qud Expanded
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Update: 3 Aug, 2020 @ 3:12pm

Update: 3 Aug, 2020 @ 3:10pm

Update: 11 Jul, 2020 @ 6:30pm

-Fixed psionic chips
-Changed subtypes
-Adjusted a few pieces of equipment

New psionic chips stuff
-Full psionic subtype will start with the chipset of their affinity, and a Mental Mirror and Clairvoyance chip.
-Guardian subtype will start with first chip of their affinity, a Neutral Body chipset, and a Mental Mirror chip.
-Mutation level is based off chip tier. 2, 4, 6 for single ability chips, 1, 2, 3 for chipsets.
-Chipset for each affinity, 3 for neutral
-Tentatively psionic chips will be arm slots, but I may bring back the cybernetic base implant

-Force Affinity
-Disintegrate
-Stunning Force
-Force Bubble

-Fire Affinity
-Kindle
-Flaming Hands
-Pyrokinesis

-Cold Affinity
-Frost Webs
-Freezing Hands
-Cryokinesis

-Electric Affinity
-Electromagnetic Pulse
-Electrical Generation
-Phasing

-Light Affinity
-Photosynthetic Skin
-Light Manipulation
-Teleportation

-Acid Affinity
-Corrosive Gas Generation
-Confusion
-Acid Slime Glands

-Bleed Affinity
-Syphon Vim (Life Drain)
-Adrenal Control (2)
-Regeneration

-Mental Affinity
-Sunder Mind (Mental Blast)
-Domination
-Mass Mind

-Time Affinity
-Space-Time Vortex
-Time Dilation
-Temporal Fugue

-Neutral Affinity
-Mind
-Mental Mirror
-Teleport Other
-Force Wall
-Body
-Heightened Quickness (Heightened Speed)
-Ego Projection (WillForce)
-Heightened Hearing
-Spirit
-Clairvoyance
-Psychometry
-Precognition

Update: 2 Mar, 2020 @ 12:50pm

This is a very barebones update, I'm stripping a lot of content right now and I have to rewrite a lot of code, but the mod will at least be usable

Update: 5 Aug, 2019 @ 4:39pm

So there were some changes to the .cs file for Slime Glands that were causing a compiler error with the mod. At this time I'm not going to worry about fixing it because the rebuild of the mod that I'm working on is likely going to see the Psionic chips become Cybernetics implants instead, though I'm playing around with a few other ideas still so that isn't set in stone. Ultimately however it would be wasted time to try and fix it as the I'm going to be changing how the Psionic chips work anyways and likely wouldn't even be able to use the new file.

Update: 17 Jun, 2019 @ 1:33pm

Removed time dilation chips for now, as the change I made was avoiding crashes but causing some unforseen bugs.

Update: 16 Jun, 2019 @ 12:36pm

Fixed time dilation file

Update: 15 Jun, 2019 @ 3:07am

Night vision changes removal

Update: 6 Apr, 2019 @ 1:12pm

Fixed all instances of RegisterPartEvent in .cs files

Update: 11 Mar, 2019 @ 7:08pm

Removed resistance changes to Blood subtypes.