Total War: ATTILA

Total War: ATTILA

XAI: Advanced Battle AI 2.0
Showing 31-37 of 37 entries
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Update: 26 Sep, 2017 @ 6:46pm

Realigned the moral system. This should give a good experience and units should break properly.

Update: 25 Sep, 2017 @ 6:46pm

Fixed an issue with the special unit abilities.

Update: 25 Sep, 2017 @ 5:48pm

Update: 25 Sep, 2017 @ 8:10am

Update: 25 Sep, 2017 @ 7:43am

Found a couple of cantabarian errors in the XBAI, and updated naval units to land unit level standards

Update: 24 Sep, 2017 @ 1:03pm

v1.10 increased speeds of mainly foot soldiers. Increased minimum fatigue speeds for mounts. This better aligns the movement with the animations.

Update: 14 Sep, 2017 @ 5:59pm

V1.09 - Finalized changes, also changed the leveling system for units and generals and incorporated Cantabarian circle for mounted archery units.
V1.08 - Significant changes to the fatigue system, AI has way more energy to whoop ya. Fixed all unit Radius' and adjusted unit spacing to accommodate changes. The AI is now on par with the difficulty of the player.
V1.07 - Fixed foot soldiers speeds, running and charging. Fixed some errors in the projectiles damage (arrows)
V1.06 - Dramatically improved unit movement and performance by adjusting the spacing of formations and more. Cavalry charges are now a lot more deadly if you are not in a very tight formation. Towers are also now aligned with their archer counterparts. Wooden towers are like normal archers, and stone towers are elite. I also changed the accuracy of all projectile units by giving them a 50% effective range, of their max range. Vanilla did not accurately reflect actual bow ranges. Artillery is effective at 65% range then decreases in accuracy. Generals are more buff than soldiers when leveling up.