Total War: ATTILA

Total War: ATTILA

XAI: Advanced Battle AI 2.0
216 Comments
Xeryx  [author] 24 Jul @ 5:42am 
I understand, but the reason for the dependency is clear. It was one of the last things to be developed and counts on changes in other files that are in other modules to work correctly. You can surely try it by itself, but the results are unknown.
Leo 17 Jul @ 6:40am 
Hello!
I saw your required mods' list. Pls advise if I understand correct. This mod will not work as a standalone mod and will work with mods that are marked with * only? It's sad if so because I'm not ready to make so big changes right away but would like to check the Advanced Battle AI mod.
Taste of Capitalism 11 Jun, 2023 @ 9:44am 
This mod is really fun to play. Vanilla is great but sometimes ridiculously disastrous in ranged units..
Xeryx  [author] 18 Jul, 2022 @ 9:21am 
This mod is not abandoned and I would not take my code and post it anywhere else, without my permission, I don't take kindly to that. You can do it on your own computer but that is it.
anixx99 17 Jul, 2022 @ 5:12pm 
@Brat using it with FOTE+EP will be great.Please post an update when you succeed.
胜利先锋号 1 Aug, 2021 @ 10:08pm 
Hello, this is a great work, amazing! But if you can extract the AI logic code, it would be better to use it as a mod alone, so that it does not affect the other data of the game and can be better matched with other mods. I mean, the changes in formation, ballistics, and damage efficiency are very different from the original version, so it is difficult to match other mods. I don’t know if you are still playing this game. If you have time, can you use the AI combat logic as a mod? Tribute to you and your great mod again!
English is not my native language. If there is a grammatical error, please forgive me.
Xeryx  [author] 30 Sep, 2020 @ 6:34pm 
Well it has really been a long time since I have even looked at this code. The AI always has advantages in the higher tiers. It is the way the game and the mod are designed. This is mainly because the AI will not rest its troops.
pilad89 30 Sep, 2020 @ 3:29am 
Hello and congrats on the good work. I have tested a cav vs cav (same kind, both nordic mounted raiders) and the player always lose vs AI. On very hard, hard, and even on normal. Why is that?
Xeryx  [author] 7 Jan, 2020 @ 9:50am 
Thank you, you should be able to use it with the mod if you put mine as last in the load order
Lyf1016 7 Jan, 2020 @ 3:34am 
Dear Sir.Could use your mod together with the AD 1213?I like your mod very much
xpldrox 9 Mar, 2019 @ 1:44pm 
it does! :)
Xeryx  [author] 9 Mar, 2019 @ 1:35pm 
Sorry guys, I have no idea because I haven't been around here. I am currently modding Battletech
xpldrox 8 Mar, 2019 @ 10:45pm 
Sir, does your mods XAI supports AOC expasion?
sizarieldor2 25 Nov, 2018 @ 6:41am 
Hi, is this compatible with "Simply Slower Combat"? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=408743734
Atlas 18 Aug, 2018 @ 6:29am 
Quick question, do these mods support the Last Roman Campaign?
Xeryx  [author] 1 Aug, 2018 @ 7:19pm 
yes
GriffMeister 31 Jul, 2018 @ 11:27am 
why do I need all of your other mods just for the battle AI? Is it still usable without them?
Xeryx  [author] 19 Jul, 2018 @ 6:04pm 
The AI is always brain dead, unfortunately, I am starting up a business currently and do not have much personal time.
Loot_Goblin 15 Jul, 2018 @ 9:25am 
Is it compatible with medieval kingdoms 1212 ad? If not can you please make it? I'm tired of brain-dead ai.
Xeryx  [author] 21 Mar, 2018 @ 9:33am 
Yeah they are mostly, but you need to read the modules. Some are not compatable
Skeg0ld 20 Mar, 2018 @ 11:34am 
Hey, congrats on the good work man ! Are you mods compatible with Age of Charlemagne DLC ?
Chrom 10 Mar, 2018 @ 9:28am 
Wait, fixing the work of CA for only the dubious gratitude of the unwashed hordes of the 'net is NOT considered a "real job"?
Well, make sure to check with the CA guys if they wouldn't like you on retainer to...have a look at their coming games.
Xeryx  [author] 9 Mar, 2018 @ 10:47am 
Thank you, I appreciate it. At least the game is functional now. I have returned from China now. However, life is going to keep my time limited to dedicate to this project. need to get a real job now.
Chrom 6 Mar, 2018 @ 6:41am 
Hey, in case you haven't heard for a while, thanks for all of these mods. Beautiful work, really.
Drax70 10 Feb, 2018 @ 6:36am 
Hello Xeryx!
First of all, congratulations on your work!
I'm an old fan of your work since your Medieval 2 XAI first came out! In the twcenter I'm @NobleStef80.
Just a question is it possible for you to make impacts a little more brutal, like this mod>>> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=679373964 or something similar? And to give a little emphasis on the shieldwall to shieldwall warfare of this period?!

Thanks!
IIMATIRiX 29 Jan, 2018 @ 11:06am 
it seem's when you have large armies activated (40 unit armies) & unit size on ultra the ai cant handle it no matter what you do ive tried everything, what you mean how they do weapons & shields?
Xeryx  [author] 29 Jan, 2018 @ 4:22am 
it can work fine, the big thing that makes a difference how the do the weapons and shields
Postmo 28 Jan, 2018 @ 9:12pm 
im guessing this wont work with Fall of the Eagles, or unit mods in general?
IIMATIRiX 19 Jan, 2018 @ 8:40pm 
The Ai still run around like headless chickens outside the fort/city during a siege.
七月的刑场 7 Jan, 2018 @ 2:24am 
还是有空气剑啊
Xeryx  [author] 5 Jan, 2018 @ 5:23pm 
if you click on the xeryx's XAI total war forun, then click on my signature, in a post that I made, it will take you to my downloads for XAI
soontir fel 5 Jan, 2018 @ 7:10am 
that seems to have lead me back here lol. that's fine though I guess I can wait a month.
soontir fel 5 Jan, 2018 @ 7:05am 
thanks btw
soontir fel 5 Jan, 2018 @ 7:00am 
ohhh sorry I was looking up top where it says "You can find the old version here (insert link) if using it stand alone."
Xeryx  [author] 4 Jan, 2018 @ 9:10pm 
look at the link in the description above
soontir fel 4 Jan, 2018 @ 5:08pm 
which total war forums? ty btw
Xeryx  [author] 4 Jan, 2018 @ 2:54pm 
in the meantime you can go check out the Total war forums, click on my signature, in there is the old versions.
Xeryx  [author] 4 Jan, 2018 @ 2:52pm 
How about this month? have a lot of other things going on too. Plus I am on a break.
soontir fel 4 Jan, 2018 @ 1:40pm 
I know modders dont like to say but can I get an eta? or at least a "it wont be done within the next few days" or something?
Xeryx  [author] 4 Jan, 2018 @ 1:27pm 
It is in the garage, undergoing some changes.
soontir fel 4 Jan, 2018 @ 10:18am 
where is the old version?
Xeryx  [author] 17 Dec, 2017 @ 10:53am 
Yes, but as far as my new units mod go, I have to work on the TLR units.
Ilmatar 17 Dec, 2017 @ 9:55am 
Probably a dumb question, but this is DLC compatible, am I right?
Xeryx  [author] 13 Dec, 2017 @ 7:12pm 
I have done a lot of adjustments to the leveling systems for units and generals. I also rebalanced morale, but I have not had time to extensively test. So, have at it!
Emoglobin 9 Dec, 2017 @ 2:34pm 
ikr?!!! @PrussianGeneral
Xeryx  [author] 8 Dec, 2017 @ 2:33pm 
Absolutely! If you need any questions answered let me know.
Big Boss 8 Dec, 2017 @ 1:56pm 
Hey can I incorporate this into my upcoming update to 356 AD? I will give you credit for your work of course
Xeryx  [author] 6 Dec, 2017 @ 11:38am 
Molotovsoda Vic and mai tuoisang for animations for now, until I find a better combo
Ghost infiltrator 5 Dec, 2017 @ 11:44pm 
A question. For animations you used some mod in particular ?
Xeryx  [author] 2 Dec, 2017 @ 9:47pm 
Most decisions I make for the XAI, I ask a few questions. Can the AI do this and do it well? if not does it give the Human too much advantage? Clearly, there are many issues with Attila that maynot be present in other games. But I can tell you so far from my experience with Formations, there are definitly issues that need fixed. So if you can prove to me without any doubt that the AI can do what you say and do it well, then I might consider it.