Divinity: Original Sin 2

Divinity: Original Sin 2

Greed - Increased Loot Variety
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Update: 21 Jun, 2018 @ 10:24pm

Fixed potions costing 2 AP.

Removed Ruptured Tendons weapon mod (caused crashes). Existing weapons with this mod replaced with Marked on hit.

Fixed some existing mods not showing up properly (like Guardian Angel on Hit.)

Minor chance increases to some weaker on-hit effects, especially vanilla ones, like bleeding on hit from 10% for 1 turn to 15% for 2, etc.

Reduced +crit chance amounts from vanilla mods. +20% on a two-hander is just too good to pass up so much of the time.

Tweaked some of the talent bonus mods to have harsher and/or simplified penalties.

The +1 AP Recovery, -1 Max/Start AP mod will no longer appear, though existing items will still have it. It's simply too much of a gamechanger to balance.

Staff +skill legendary modifiers now also grant relevant touch-spells.

Various minor tweaks, mostly buffs.

Update: 14 Oct, 2017 @ 11:17am

Epics and Legendaries can now appear with two legendary bonuses. These tend to have fewer bonuses than other modifier combos, but there could still be some fun and powerful combos.

Rares can now appear with a single legendary bonus.

Items can now randomy grant talents, but these items also come with some significant downsides. For example, you might find boots with The Pawn that reduce your movement speed by 2.5m.

Corrosive and Magic damage can now appear on weapons.

Several other new modifiers, especially for armor and rings. For example, rings can grant physical armor. Weapons can apply curse, and more.

Staves can appear with a few different spells now.

A modifier that gives movement speed on weapons no longer gives a constitution malus.

Thick of the Fight on-hit effect now only appears on melee weapons.

Magic Shell and Fortified on-hit effects last 2 turns instead of 1.

Removed Acid and Suffocating from the modifier that gives bleed, burn, chill, and shock on hit.

The "Pacifist" modifer that reduces weapon damage but applies atrophy, muted, and weak, no longer can mark, but doesn't have as steep of a damage penalty.

Update: 8 Oct, 2017 @ 3:44pm

Update: 26 Sep, 2017 @ 9:21am

Update: 21 Sep, 2017 @ 10:31pm