XCOM 2
Primary Secondaries
Showing 21-30 of 62 entries
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Update: 25 Apr, 2019 @ 5:57pm

Support more enemies for custom stab animation

Update: 24 Apr, 2019 @ 4:47pm

Move axe sheath sockets to the back.

Update: 24 Apr, 2019 @ 3:10pm

Should fix exessive additions of finite items to the inventory.

Update: 20 Apr, 2019 @ 6:40am

Complete animation overhaul. Dedicated animation for all secondaries where the weapon is in the hands.
Created hundrets of new animations for this.

Update: 19 Mar, 2019 @ 5:18pm

Hopefully fixes the issues with missing primary variants.

Update: 19 Mar, 2019 @ 5:08pm

Update: 19 Mar, 2019 @ 5:06pm

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Update: 18 Mar, 2019 @ 5:06am

LW2 Classes support
I added limited support for LW2 classes, allowing them to equip primary secondaries. I havent tested this at all and their abiltities are not designed to work with primary secondaries so there will probably be glitches and bugs.

Update: 18 Mar, 2019 @ 4:55am

Patch that hopefully fixes a bug where primary variants are missing / not added to the inventory.

Update: 22 Jan, 2019 @ 10:04am

Prevent duplicate primary variants of unique items (e.g. Shadowkeeper)