XCOM 2
[WOTC] Point-Based Not Created Equal
Showing 1-8 of 8 entries
Update: 26 May, 2019 @ 5:25pm

Forgot to increment the version number in the files to alert users of new version on the main menu.

Update: 26 May, 2019 @ 11:16am

1.3.3:

  • Updated default values and number of passes to produce more balanced stat distributions - There were too many soldier's rolling superstar or complete garbage level-stats when the intent was stats balanced around a give-and-take.
  • Cleaned up mod and removed unused config file.

Update: 22 Feb, 2018 @ 4:30pm

1.3.2:

  • Corrected handling of Rookie difficulty HP bonus and fixed the default HP config's lower than intended lower bound.

Update: 17 Feb, 2018 @ 5:17am

1.3.1:

  • Oops, left the debug variable set to true in the config... (should default to false)

Update: 16 Feb, 2018 @ 8:15pm

1.3.0:

  • Added two new tunable parameters for stat changes:
    • PLUSONE (bool) - when true, adds +1 to the upper range for stat rolls. Allows odd-numbered total ranges, like 0-1 or 5-10.
    • CHANCE (int) - default is 100% - when a different CHANCE is defined, the stat must pass a chance roll each round in order for points to be spent. Allows decreasing the frequency of certain stats getting raised - can be useful for low ranges or peripheral stats... I've used it in the default values for Hacking, as well as some of the commented examples in the config file.
  • Improved the config reset main menu warning message and some other minor code cleanup...

Update: 14 Oct, 2017 @ 2:13am

1.2.0:

  • Added support for changing the settings mid-campaign if you are also using Better Second Wave Mod Support. NOTE: The new setting will only apply to soldiers generated after the change - this includes soldiers on the strategy layer... their stats have already been generated too.
  • Added a Debug Logging boolean to the config file that you can turn on for a detailed breakdown of each stat roll for each unit that can be useful when troubleshooting your custom config setups. NOTE: Only use it when you need it, it will print a LOT of lines to the log.
  • Added versioning and a notification message to the main menu the first time loading the game after I make an update. This will let you know if your custom configs need to be reset BEFORE you proceed and end up with a month or two of characters generated using the default configuration. NOTE: Since this is the first version that tracks the version number, you will also see this message if you are installing for the first time. I haven't decided whether I'll leave it like that for future versions or not yet.
  • Removed the need for a minor hack that I was previously accomplishing by temporarily hijacking a variable.

Update: 28 Sep, 2017 @ 4:55pm

1.1.0:

  • Added handling to TRY to work with mods overriding UIShellDifficulty. Nobody should really be overriding this screen anymore for simple options, but overrides that make simple changes will probably work. Tested with the Bronzeman mod.
  • Completely re-wrote the structures that define the stats, their ranges, and their costs. The stats are no longer fixed indexed and any eStat can now be added or removed and the order stats roll for points can now also be rearranged.

Update: 23 Sep, 2017 @ 9:16pm

1.0.0:

  • Initial Release!.