Divinity: Original Sin 2

Divinity: Original Sin 2

LoliPack (Developmental Arena Mode Mod)
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Update: 6 Oct, 2017 @ 4:01pm

Minor changes!~ Version 1.0.4.2

Fixed an issue where the Scout literally had 1 Vitality.

Scout Sneak Skill should properly keep the Sneaking now as for it won't break stealth or sneaking.

Necromancer now has the Leech Talent.

Update: 6 Oct, 2017 @ 8:08am

Minor Changes!~ Version 1.0.4.1!~

Offically fixed the Summoner's Magic Armor to 106 as intended.
Fixed a bug where the Scout's Sneak Skill would instantly cancel the sneaking right as it happened.
Fixed Beyond The Rift having infinite duration.
Changed Beyond The Rift and Grand Summoner Skill Icons.

Fixed an issue where the Templar and Scout would spawn in naked.

Update: 5 Oct, 2017 @ 9:21pm

Lolipack Arena Changes!~ Version 1.0.4!~

Necromancer Changes

  • Necromancer has a new skill, Touch Of Rigor which inflicts Athropy for two turns. Takes 2AP, 8 turn cooldown.
  • Necromancer skill removed (Artillery Plant.)
  • Necromancer now has Crawling Kiss. (From the Raedaka the Witch fight.)
  • Necromancer now has Death Wish.


Summoner Changes

  • Summoner no longer has Spread Your Wings.
  • Summoner has a new SP Skill that boosts the summoning stat to 12 for 1 turn. (2AP, 1SP, Once Per Battle Use, Beyond The Rift)
  • Summoner has another SP Skill that boosts the max summons they can have to 4 Summons for the rest of the match. (3SP, 0AP, One Per Battle Use, Grand Summoner)


Scout Changes

  • Scout now spawns in with a crossbow rather than the Ranger's Longbow.
  • Scout has a new set of arrows. (2x Smokescreen, 1x Slowdown, 1x Knockout)
  • Scout no longer has Arrow Recovery.
  • Scout now has The Pawn Talent. (I hope.)
  • Scout stat increase for sneaking (From 0 to 4.)
  • Scout now has the Guerilla Talent.
  • Scout skill change (From Tactical Retreat to Cloak And Dagger)
  • Scout has a new skill that provides hasten without breaking stealth (0AP, 6 Turn Cooldown, Haste lasts 1 turn.)
  • Scout Vitality Nerfed (From 256 to 186.) (Maybe.)
  • Scout now has a skill that costs 2AP and gives them the sneaking status. (2 turn cooldown.)

Templar Changes

  • Templar item change (Huge Vitality Potion --> Fortify Scroll)
  • Templar has a new skill, Absolute Fear which does exactly what it states. It costs 3AP and 1SP and inflicts a target with armor-bypassing Fear for 2 turns.
  • Perseverence Skill increased to Level 2. (From 1.)

Gameplay/System Changes

  • Guerilla extra damage nerfed globally to 30% (from 40%.) This will affect GM Mode and Story mode, despite the mod being directed towards Arena Mode. Be warned.

Bug Fixes!~
  • Summoner now has 106 Magic Armor as intended. Hopefully, anyway. I didn't check the values.
  • Offically fixed an issue where Summoner AI would stop functioning if he was terrified and contemplated going down a ladder or up a ladder that had a dangerous surface touching it.

Other Changes
I'll start uploading changelogs and making individual versions after this one on the Nexus as well as adding more variety of optional features and characters later.

Update: 3 Oct, 2017 @ 6:35pm

Fixed a potential bug that made the auto-workshop update of the mod corrupt some files.

Update: 3 Oct, 2017 @ 12:02pm

Update: 3 Oct, 2017 @ 11:42am

Minor Changes!~

Changed the Scout's Loadout from the Ranger's Loadout to a minor personal one.
  1. Changed the longbow to a crossbow.
  2. Changed the freezing arrow to a slowdown arrow.
  3. Changed the poison and explosive arrow to smokescreen arrows.
  4. Kept Knockdown Arrow.

These are minor changes, but I finally figured out how to fix equipment loadouts so I shouldn't have any issue adding more in from now-on.

Update: 1 Oct, 2017 @ 1:47am

Bug Fixes!~

  1. Opportune Moment removed due to literally breaking the game with it. Will test with it outside of the public version of the mod.
  2. Blood Guile removed for the same exact reason Opportune Moment was. This seemed to fix the crashing bug.
  3. Fixed a minor bug where sometimes custom arena characters would MISS 100% Accuracy hits with no logical explaination as to why.

Sorry about the trouble if it caused any of you some. But we're back now.

Update: 1 Oct, 2017 @ 1:40am

Another attempt at the bug fixing!


I-It pushed us back! We failed to quell the threat! I repeat. We did not fix this horrid bug in which causes the game to crash and fail to copy the mod. I'm still looking at it as we speak.

Silly Larian. [/spoiler.]

Update: 1 Oct, 2017 @ 1:33am

Bug Fix Of Majority!

Possibly fixed a fatal issue which would cause the game to crash on start up with, once again, the deadly "failed to copy to file" issue!


I didn't fix it. Not yet. It's being worked on.

Update: 1 Oct, 2017 @ 1:20am

More Minor Updates and Bug Fixes!~


Bug Fixes!~

  1. Fixed a horrid issue where Blood Rain on the Necromancer would sometimes indicate that you didn't have the necromancy skill required to use it.
  2. Hopefully fixed Opportune Moment not working on the Scout.
  3. Hopefully fixed Blood Guile not creating blood but rather clearing surfaces and Blood Guile not working in general.
  4. Fixed a bug where being near the scout while on high ground would cause the AI to turn on each other so long as the Scout was within melee range of one of them.

Thanks for the devotion or looking out, whatever you silly people wish to call it!