Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

Operation Spearhead
Showing 1-4 of 4 entries
Update: 26 Oct, 2017 @ 11:08am

- Added more cover in the caves
-Fixed the lighting in the caves - now wont pop in and out
-Ammo volumes are for everyone now
-More blocking volumes around rocks to stop people climbing
-Removed some rocks that were there by mistake
-Expanded the area above obj D, to provide more flanking
-Expanded the map boundry on the river, there is a raised area under the docks
-Raised the riverbed around the bridge on E to allow for faster movement
-Adjusted the colour correction
-Updated overhead map
-Changed ROwaterVolumes to static meshes
-Removed the water volume from the ricefields/ you can now prone around D
-Adjusted the no tunnel zones
-Adjusted the fog
-Adjusted some of the terrain around obj C

Update: 4 Oct, 2017 @ 9:35am

- Added new houses infront of obj. B
-Added 2 new entrances to B cave
-Split Obj B into 2 points - C and B
-Expanded the cave system at B
-Fixed recon
-Small detailing
-More cover on the road
-More blocking volumes on rocks
-New no tunnel volume behind obj. C

Update: 1 Oct, 2017 @ 3:25pm

-Added new tree rustle sounds
-Added new tree leaves particle effects
-Moved A cap zone slightly towards US side
-Added a No Tunnel zone from A-B
-Added many, MANY blocking volumes around all the rocks to stop people sitting on them, and getting stuck
-Added reverb volume in valley
-Moved B cap zone slightly into the cave entrance
-Reduced US spawn time from 15 seconds to 12 seconds
-Adjusted NVA roles (1 RPG now)
-Adjusted US commander abilities, 1 more of everything
-Changed the Recon flight paths, should actually be usefull now
-Changed surrounding background mountains to "No collision"
-Added a delay to sounds so it doesn't blast the player in one go
-Added No Tunnel volume in the cave
-Raised the height of Napalm so it shouldn't crash

Update: 30 Sep, 2017 @ 8:10am