Arma 3
co13_Leaving_Malden
Showing 1-7 of 7 entries
Update: 13 Sep, 2019 @ 10:20am

- vehicles can be ignited more quickly
- updated fire script by ALIAS
- fixed script errors in rain script by ALIAS
- improved puddles in rain script
- improved performance on COS+EOS script
- few other stuff
(v8)

Update: 4 May, 2019 @ 7:50am

- added Fire Script by ALIAS
- updated Rain Effect Script by ALIAS
- added 4x more random start positions
- fixed smoke+fire effect at plane crash site
- added few more maps around the island and inside lighthouses
- map spawnrate in vehicle trunks increased from 20% to 30%
- improved startbox loadout (especially the best loadout)
- added few more enemy jeep patrols and civil traffic
- increased variety of civil cars (from CUP)
- fixed random vehicle loadout
- reduced enemy skills a bit
- and some other stuff i can't remember
(v7)

Update: 14 Oct, 2017 @ 1:30pm

- fixed rain script
(v6)

Update: 14 Oct, 2017 @ 9:05am

- optimized rain script
- improved forecast fog
- spell briefing (thx to kongo.magneli)
(v5)

Update: 6 Oct, 2017 @ 1:21pm

- added Rain Effect Script by ALIAS
THUNDERBOLT Script
- more different traffic vehicles
- added few more enemy field patrols
- improved fog settings
- difficulty parameter "hard" improved
- few other stuff
(v4)

Update: 3 Oct, 2017 @ 3:52am

- added small satphone guards and few more field patrols
- improved performance
- fixed few other stuff
(v3)

Update: 2 Oct, 2017 @ 11:02am