XCOM 2
Genji Redux
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Update: 15 Jan, 2020 @ 6:21pm

Fixed issue with Lightning Throw not properly attaching to Genji's kunai.

Update: 12 Jan, 2020 @ 5:45pm

Fixed Primary Secondaries interfering with the abilities at mission start: certain abilities should now properly work using the intended secondary weapon with that mod installed.

Update: 12 Jan, 2020 @ 2:22pm

Dragonblade bonuses *should* work now and be visible in the UI now.

Added double checking to make sure certain abilities apply to the right weapon.

Update: 1 Sep, 2019 @ 7:25pm

Added failsafe to make sure Bladestorm is added properly to Genji.

Added mission screen popup to make sure players don't forget to give Genji his promotion abilities *before* you start his mission. (Thanks OverEnglishMan for showcasing what happens when you don't.)

Update: 1 Dec, 2018 @ 11:11am

Added custom class icon for Genji.

Genji should now have his voice options normally available (and should be exclusively, as well) when customizing him.

Update: 10 Aug, 2018 @ 3:04pm

Fixed incompatibility issue with Primary Secondaries.

Genji should now be excluded from being considered an augmentation candidate, and the wound system that comes with it.

Update: 28 Jul, 2018 @ 2:20pm

Changed icon images for several abilities so they look more unique.

Assassin should no longer check for charges to see if it can be used.

Update: 6 Feb, 2018 @ 10:24pm

Altered Assassin. It is now a cooldown-based version of Conceal.

Update: 17 Oct, 2017 @ 4:03pm

Genji's kunai abilities should now always appear.

Update: 16 Oct, 2017 @ 10:16pm

Swift Strike should now actually have its scaling bonus work.

Light Strike now reduces the damage of heavy strike if used first.