RimWorld

RimWorld

Locks
Showing 31-37 of 37 entries
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Update: 26 Mar, 2018 @ 1:56pm

v 2.1.0

  • added Lock inspector tab for easy use (alternative management)
  • added Lock comp to display text "locked", "unlocked" itp.

Update: 14 Mar, 2018 @ 5:50pm

v 2.0.1
fixed some bugs that was related to new features

Update: 14 Mar, 2018 @ 5:05pm

v 2.0.0

  • changed that every change need to be "flicked", instead of locking/unlocking
  • locks now need to be changed by one of new owners
  • added "add pet door", and "remove pet door" that will allow to control whetever small animals should pass the door
  • changed that every change to lock settings when mulitple doors are selected affects all doors
  • added Clutter Structure comaptibility by enabling "unlocking" from Locks mod, other mechanics works as in CS
  • added alert that will trigger when locks can't be changed due to work settings

Update: 4 Dec, 2017 @ 9:03am

v 1.0.2

  • updated to RimWorld Beta 18 (Rimworld v. 0.18.0)

Update: 13 Oct, 2017 @ 12:48am

v 1.0.1

  • fixed bug that colonists-prisoners can go through locked doors

Update: 8 Oct, 2017 @ 6:12am

Added Chinese language

Update: 3 Oct, 2017 @ 2:16pm

v 1.0.0

  • Initialization