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Not a massive issue. Just something I noticed
however
default settings tends to have pen animals escaping as doors and pen gates/flaps are set to any by default
when you switch them to None, with immediate effect (no pawn has adjusted the door to lock animals out), ropped animals are not permitted passage such that all animals inside cant pass and animals outside cannot be brought into a pen. as soon as the door is changed they stampede out as per vanilla behavior.
waiting until night so that the penned animals are sleeping to open the door to allow new pen animals into a pen. This will not work for taming wild animals though as they will not be permitted into the pen unless the appropriate ports are designated as pens doors/gates/flaps
copy button is labled as past
doors are kept perpetually as "locked, changing"
Editing locks works maybe 1/25 times you click that button, usually it either just vanishes from your UI or just tries to lock the door again
even when locked, colonists were just ignoring it.
I was doing this on a save that existed without the file originally and was added after, doors are built in a gravship, no modded doors are in use.
A -> B -> C
So A is a prisoner room, which is connected to B, a central room intended for prisoner use, and C is outside the prison area as a whole.
You can set the door between A and B as unlocked for anyone to pass through, and then the door between B and C can be locked and assigned to anyone else you would allow to pass through it that you don't want prisoners using. The only inconvenience is that you can't really prevent prisoners from going in specific other connected unlocked rooms for one reason or another. If this doesn't work for you, it may be due to a mod conflict, as I just ran a test and it worked fine for me (and I also have over 200 or so mods hooked in). Hope this helps!
I'm using vanilla pen gates btw.
Firstly there's the awful lack of consistency to the logic of the lock settings
Pet door ON = small animals CAN pass
Pens door ON = Pens animals CANNOT pass
Animals allowed = when disabled all animals will not be allowed
What the actual heck. It has the correct logic, but why not just say "when enabled, animals will be allowed"
Also your mod has creates other issues when forming caravans. Pawns will insist on leading pack animals to caravan gathering spot via a route which has doors that are locked to those animals. So they can go through but the animals can't.
This mod has the potential to be a GREAT tool. In it's current state however, it's just about "okay"
doors can be set as pen doors, but when they are not set as pen doors pawns do not see the other side of the door as a pen and therefore go collect any animals that move into that area.
makes it annoying when over and over and over the pawns keep collecting animals to move them when those animals are allowed in that area.
Anyone have similar problem?
::edit:: i ended up deconstructing the gate to get him through, then rebuilt it behind him.
But there is a mod that allow prisoners to have multiple rooms i think.