Divinity: Original Sin 2

Divinity: Original Sin 2

[OLD] Pyrolusite's Grenade Skills - Classic Edition
Showing 11-15 of 15 entries
< 1  >
Update: 30 Mar, 2018 @ 3:51pm

- Attempt at making available "Novice Makeshift Grenade", Ranger branch, at character creation.
- Attempt at making available "Flashbang", Scoundrel branch, at character creation.
- Added Wrath of the Ice Queen, Source Huntsman + Hydrosophist, grenade exploding 3 times for massive water damage.
- Added Fury of the Arsonist, Source Huntsman + Pyrokinetic, 16 explosives raining from the sky in a large area.

Update: 6 Oct, 2017 @ 7:51am

- Removed Average Level Scaling.
- Increased all damage multipliers to 200% (from 120%)
- Plague Cloud damage multiplier increased to 250 (from 120%)
- Acid Demonstration damage multiplier increased to 600% (from 350%)

Average Level Scaling seemed a decent idea, but it ended up spiraling out of control in terms of damage thanks to the way the game scales vitality while progressing.
It definitely works properly when using mods like Reduced Number Bloat, but balancing a mod around an optional overhaul is not good practice, so I removed it, and instead improved multipliers across the board.
Also, after updating the modding tool, my level 20 mobs had lost around 4k max health, which defenestrated my former testing.
Should be fine now. Might still feel a bit strong early game, but I'm still going for bursty skills with high cooldowns.
If it still doesn't work out, I'll have probably no choice but to scale them on weapon damage, but it should be fine now.

Update: 5 Oct, 2017 @ 1:35pm

- Fixed Smoke Bombardment recipe not working
- Fixed Stun Blast description

Update: 5 Oct, 2017 @ 12:20pm

- [EXPERIMENTAL] Average level damage scaling added to all damage-inflicting skills
- Damage multiplier for offensive grenades except Makeshift Nailbomb increased to 120% (from 100%)
- Makeshift Nailbomb cooldown reduced to 5 (from 6)
- Acid Demonstration damage multiplier reduced to 350% (from 600%)
- Acid Demonstration AP cost increased to 4 (from 2)
- Acid Demonstration cooldown increased to 12 (from 10)
- Acid Demonstration source cost to 2 (from 1)
- Acid Demonstration now requires Huntsman 6, Pyrokinetic 2 and Geomancer 2 (from Hunt 4, Pyro 2, Geo 2)
- Acid Demonstration now inflicts Necrofire instead of Burning
- Acid Demonstration range increased to 18 (from 13)
- Changed Acid Demonstration & Experimental Poison Flask FX
- Smoke Screen cooldown reduced to 6 (from 8)
- Added Smoke Bombardment, Infused Earth Grenade, Infused Thunder Grenade, Plague Cloud and Stun Blast

Update: 4 Oct, 2017 @ 7:52am

Initial release.