Total War: WARHAMMER II

Total War: WARHAMMER II

Mixu's Legendary Lords 2
Showing 71-80 of 248 entries
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Update: 21 Feb, 2020 @ 12:42pm

- Egil is now on fire

Update: 8 Feb, 2020 @ 4:58am

- Included frontend movie replacer script from Mixer to LL 2.
- Fixed Korhil's 3d portrait being weird.

Update: 11 Jan, 2020 @ 12:21am

Update: 28 Dec, 2019 @ 1:44pm

Update: 22 Dec, 2019 @ 9:19am

Update: 17 Dec, 2019 @ 8:30am

Update: 15 Dec, 2019 @ 12:26am

- Fixed an issue with Lord Pretzel's storm thing
- Fixed Grimm Burloksson not spawning for AI Zhufbar

Update: 13 Dec, 2019 @ 10:55am

Update: 12 Dec, 2019 @ 9:01am

- Portraits, portraits everywhere.
- Tullaris' starting hero got some new glowing weapons and eyes.
- Changed Caradryan's and Grimm Burloksson's agent subtype key.
- Caradryan and Grimm Burloksson will now come with a new "bloodline" recruitment skin in lord recruitment panel.
- Knights of Origo can now be recruited by all bretonnian factions after constructing the Holy Monastery in Fyrus.
- Removed my Holy Monastery of Origo building as it exists in vanilla now.
- Added "Hunter of Daemons" ability for Oxyotl which makes him unspottable.
- Added Oxyotl to all lizardmen factions in custom battle.
- Oxyotl got some skill changes, for example, he can now give other chameleon skinks the snipe attribute.
- Lord Huinitenuchli will now spread a mist while he is within his faction's borders, the mist causes attrition to all enemy factions, this replaces the old hidden settlements thing, didn't really like it myself in the end.
- Renamed Prince Imrik, he's now just Imrik

Update: 19 Nov, 2019 @ 6:38am

- Korhil has new shiny axes made by Shawmuscle
- Removed some scripty bits from Cabal while attempting to play the game in multiplayer. Does this fix the multiplayer issues? Probably not, who knows?