Total War: WARHAMMER II

Total War: WARHAMMER II

Mixu's Legendary Lords 2
Showing 61-70 of 248 entries
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Update: 5 Jun, 2020 @ 9:49am

Update: 26 May, 2020 @ 1:37pm

- Nerfed Aekold's Windblade vortex
- Some other Cabal related bug fixes

Update: 25 May, 2020 @ 1:25pm

- Fixed Mortis engine being weird
- Fixed some Aekold related issues

Update: 24 May, 2020 @ 1:58pm

- Fixed some Aekold related issues

Update: 24 May, 2020 @ 4:37am

Update: 23 May, 2020 @ 3:15am

Update: 22 May, 2020 @ 2:11am

Update: 21 May, 2020 @ 12:39pm

- Aekold Helbrass added as secondary starting lord for Cabal, also available to vanilla Chaos.
- Korhil and Gorfang have new a chariot mount.
- A lot of skill trees changed, some more than others.
- New abilities for existing items.
- Added some starting units to the frontend for all of my faction leaders.
- Reworked defeated traits and made a better system for applying unique traits like the one you'll now get when you defeat Gorfang with Kazador.
- All Legendary Heroes are now unique agents which should mean that they'll also work in multiplayer.
- All of my non-player controlled faction leaders will now be spawned during their first turn in multiplayer games, this is to avoid the "too much stuff happening at the start" bug, which is more likely to hit multiplayer campaigns.

Stuff removed:
- Removed Imrik, duh.
- Removed the non-armoured chaos steed from Egrimm van Horstmann.
- Removed Pegasus and Hippo mounts from Sir John.
- Removed all mounts from Chakax.
- Removed the old Lord of Change entry (replaced by a new key, so it can be used in custom battles).

Update: 25 Mar, 2020 @ 3:02am

Update: 7 Mar, 2020 @ 9:22am