Transport Fever

Transport Fever

Track Design Patterns
Showing 11-20 of 24 entries
< 1  2  3 >
Update: 14 Jul, 2019 @ 11:39am

Added switch to toggle off/on free tracks

Update: 4 Jan, 2019 @ 12:42am

Fix of crash when noise barrier is selected

Update: 13 Dec, 2018 @ 5:05am

* Fixed crash in certain parameters (with support from the Final Patch)
* All tracks are modifiable free edges after construction (with support from the Final Patch)
* Change of menu entry from Rail Depot to Asset/track_design_patterns
* Crash under campaign mode should have been fixed

Update: 29 Oct, 2018 @ 1:45pm

Fine tune on tunnel entry

Update: 27 Oct, 2018 @ 3:47am

* Rework on terrain implementation to have zig-zag-less and smooth terrain cutting
* New thinner and realistic wall models
* Improved model collision detecting to help construction easier
* Bugfix on slope model error on switches, crossover and track ladders
* Added brick tunnel entry

Update: 18 Sep, 2018 @ 11:22am

Fixed crashes when choosing length x 1000 = 1

Update: 17 Sep, 2018 @ 3:21pm

* Added "Road stacking over tracks" pattern
* Added some extra spacing in Crossover pattern to adapt some other station mods
* Fixed crash bug when noise barrier is choosen

Update: 2 Sep, 2018 @ 4:04pm

* Fixed crashes on tunnel entry

Update: 2 Sep, 2018 @ 2:25pm

* Reimplementation of models and model positioning algorithm to have non-overlapping, non-flickering walls or bricks

Update: 28 Apr, 2018 @ 3:06pm

* CommonAPI support