Ravenfield

Ravenfield

Flintlock Pistol [Deprecated]
Showing 1-9 of 9 entries
Update: 26 Apr, 2018 @ 10:42am

Yay, more damage tweaks

Doubled Ammo Reserves

Projectile Tweaks
Buffed Spread = 0.015 -> 0.03
Buffed Damage - 95 -> 125 100 - Oops! Good thing that wasn't wrong for almost an entire year or something.
Buffed Knockdown - 100 -> 200
Buffed Dropoff - 100 -> 125
Nerfed Lifetime - 60 -> 30
Nerfed Muzzle Velocity - 150 -> 100

More buffs. More tweaks. The cycle never ends.

Update: 12 Apr, 2018 @ 4:07pm

Start Doing More Damage!

Projectile Tweaks
Buffed Damage - 85 -> 95
Buffed Knockdown - 85 -> 100
Lowered Gravity Multiplier
Tweaked Damage Curves

I'll admit. It did end up a little very under-powered. Hopefully this brings it back up to the "finisher" sidearm it was supposed to be.

Update: 6 Feb, 2018 @ 5:15pm

Stop Doing So Much Damage!

Damage Nerfs Thanks to everyone who suggested it for... the suggestion...?
Lowered Damage - 150 > 90
Damage Curve Changes - Should be a 1HK out to about ~15 meters and drop to Zero from there. Haven't done as much testing as I should have, but when have I ever?

Added Reverb Audio
Literally Playable

Update: 21 Dec, 2017 @ 1:35pm

Oops! All Corrupted!

Material Tweaks
Still can't decide on how I want stuff to look. Joy.

Added to 'Black Powder' Category
For more easily turning these dang things off.

Pretty Much Completely Overhauled Stat-wise
Prefab corruptions are a hell of a drug.

New Damage Stats (Closer to the Musket in terms of range, damage, and drop-off.)

New Accuracy (Somewhere between the Musket and the Repeater)

Lots of little tweaks and changes. (Hooray!)

Update: 5 Dec, 2017 @ 11:14am

The "Make It More Accurate" Update

Fiddled With Animation Transitions And Such
I don't remember if I actually fixed anything with this... but I definitely smoothed a few edge-case things out.
Still looking into all the problems with the reload, Unity just REALLY hates that animation for some reason.

Accuracy Buff
Bumped the Accuracy WAY up.

Projectile Tweaks
Projectile Speed Increased and Projectile Drop Decreased.

Damage Increased
Buffed up into the "one-shot from the hair down" range.


Basically just made it line up better with the Musket's muzzle speed, drop, and damage so it acts a bit more like you'd expect.

Update: 8 Nov, 2017 @ 7:54pm

Again With The Balance

Retweaked Balance Curve
Nope. Yep. It was bad.
Made it usable again.

Update: 8 Nov, 2017 @ 5:58pm

Sandpaper

Model Tweaks
Smoothed Polygons. Might undo? I did it to make it fit more with the Bundle O' Buss but... eh?
I'll see what you guys think about it.

Material Tweaks
Fixed the dang wood glowing on night maps.

Projectile Tweaks
Changed Projectile Model and Speed

Tweaked Damage Curve
Now deals less damage at point blank range raising up to full one-shot damage at a distance, same as the Musket.

Lowered Damage Drop Off
Again. Another thing I didn't test nearly as much as I should have. But dropped that thing to 75 meters. Will change as necessary.

Update: 18 Oct, 2017 @ 1:44pm

Close Encounters

Increased Bullet Drop

Lowered AI Effective Range
No longer will bots take pot-shots at you from across the map with a dang pistol!

Update: 16 Oct, 2017 @ 5:02pm

Released the Infinitely Worse, Slightly Smaller, Handheld Hounds