Garry's Mod

Garry's Mod

Wolfenstein WepLuaBase
Showing 1-6 of 6 entries
Update: 10 Nov, 2017 @ 7:07pm

For my Base:

Custom Deploy Anim
SWEP.CustomDeployAnim = false    (1 or 0,true or false)
SWEP.DeployAnim = "draw"     (Model Anim)




Custom Model View Position
SWEP.CustomISV = false     (1 or 0,true or false)
SWEP.ISVPos = Vector(0, 0, 0)
SWEP.ISVAng = Vector(0, 0, 0)



Custom Attack Anim
SWEP.CustomAttackAnim = false     (1 or 0,true or false)
SWEP.AttackAnim = "melee_01"     (Model Anim)



Drop Mag when Reload
SWEP.MagDrop = false     (1 or 0,true or false)
SWEP.MagModel = "models/weapon/w_smg1.mdl"     (Model)



if ammo <=0, then play sound
SWEP.NoAmmoWarning = true     (1 or 0,true or false)
SWEP.NoAmmoSound = "weapons/lowammo_01.wav"



When you switch to your weapon,play sound
SWEP.DeploySound = true     (1 or 0,true or false)
SWEP.DeployEmitSound = "ui/itempickup.wav"
:steamhappy:

Update: 10 Nov, 2017 @ 6:22am

Fixed:
· No Crosshair's BUG
· Marksman's Performance
· Single No Ammo Sound
· Deploy Sound

Add:
· Admire Hands

For my Base:
· DistantSound
· SWEP.DeployAnim
· SWEP.NoAmmoSound
· SWEP.DeploySound

Update: 3 Nov, 2017 @ 11:22pm

Fixed some bug

Update: 28 Oct, 2017 @ 9:04am

Add:
· Luger Silence
· Luger Duel
· Drop Clip System

Change:
· Assault Rifle's Shoot Sound
· Assault Rifle's Damage
· Luger's Shoot Sound
· Luger's Damage
· Luger's Recoil
· Luger's Magazine capacity
· Marksman's Shoot Sound

Fixed:
· Shotgun Duel's World Model

Update: 27 Oct, 2017 @ 7:12am

Add:
· Assault Rifle
· Assault Rifle Duel
· Grandpa Shotgun
· MG60
· Sawed-Off
· Shotgun
· Shotgun Duel

Update: 21 Oct, 2017 @ 6:55am

Add:
· Luger
· Marksman