Left 4 Dead 2

Left 4 Dead 2

OBO: The Gamemode - Solitude
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Update: 3 Nov, 2017 @ 5:56am

Raised limp health threshhold from 31 to 41, as 31 was too forgiving.
Set Medkit heal multiplier to 0.75 (from 0.95) to make things a bit more challenging.
Reduced Pain Pill health buff from 70 to 30 and Adrenaline health buff from 60 to 25, but made temporary health tick down very slowly. You'll need to use them as you find them to keep your temp health up.
Reduced Jockey leap range to near-melee distance. This should help make them easier to defeat in solo.
Detached flashlight from viewmodel to make spotting life-threatening Specials a bit easier.
Reduced Charger health from 175 to 150.

Update: 3 Nov, 2017 @ 3:42am

Fixed an issue with the previous update. Mob sizes have now been set to 5 min, 15 max.

Update: 3 Nov, 2017 @ 3:36am

Reduced horde size from min 10 max 30 to min 1 max 3. Please keep in mind that hordes include all wandering Commons too, so you are NOT suddenly going to only fight three per horde. This is just to make hordes less time-consuming, because being pinned by a Special while distracted by a horde is probably the biggest killer in Solitude.

Update: 23 Oct, 2017 @ 1:46pm

Some more edits. Several, but minor.

Update: 23 Oct, 2017 @ 1:14pm

More edits, including tweaks to Hunter and Jockey health. Don't let the low numbers fool you. They're still incredibly threatening.

Update: 23 Oct, 2017 @ 12:56pm

Major changes. I just spent the last several hours playtesting thig. Holy crud, it's creepier than I thought. Most of the changes I made were to Specials, making them much more winnable. Their special abilities (spit, pounce, etc...) have been re-re-reworked too. I did something similar to the Tank and Witch, but those were just some health edits. Commons have also had their speed reduced a bit to allow a solo player to keep up with a horde easier, Medkits are used much faster (VERY necessary), Pills/Adrenalines are twice as rare but temporary health decays much slower (Pills will be gold now), and Molotovs/Pipebombs are four times rarer, to accomodate for four times less players. Finding one will feel like a godsend now, but they shouldn't feel too rare eaither.

There are more changes, I just listed the big stuff.

Update: 23 Oct, 2017 @ 11:19am

Initial release. There's a long road ahead of beta testing, so I should get to it. See you down the line.

Update: 23 Oct, 2017 @ 11:13am