Natural Selection 2

Natural Selection 2

Shine Administration
Viser 101–110 av 380 bidrag
< 1 ... 9  10  11  12  13 ... 38 >
Oppdatering: 10. des. 2017 @ 6.22

AFK Kick

  • Can now specify separate warn actions for players that have partial immunity (through "sh_afk_partial"), and no immunity.
  • Players in a frozen state now have their AFK time tracked, rather than reset, but will not be punished while they are frozen if they are providing no input.
  • See the wiki page[github.com] for the new format.

Map Vote
  • Can now specify constraints on how many votes are needed to start a vote, pass a started vote, and pass an end-of-map vote.
  • Can also specify constraints on how many votes are needed to finish a started vote, and an end-of-map vote early.
  • See the wiki page[github.com] for the new format.

Vote Shuffle
  • Refactored the configuration to be more understandable.
    • Balance modes are now strings, rather than a number (e.g. "HIVE" for Hive based).
    • Actions to take on passing a vote are now configured separately for votes passed in the pre-game, and those in a round.
    • The cooldown time for a vote is no longer tied to its enforcement duration.
  • See the wiki page[github.com] for the new format.

Other
  • Fixed the tournament mode plugin breaking the vanilla server configuration.
  • Fixed plugins calling "NetworkUpdate" when they are not enabled, and ensured errors are caught.
  • Made the chatbox command auto-completion return results faster.
  • SGUI elements no longer need to pass "true" to "Destroy".
  • Error reports now contain a more detailed stack trace.

Oppdatering: 16. sep. 2017 @ 10.33

  • Bots are now prevented from re-joining until the end of a round after a shuffle vote has passed and "ApplyToBots" is set to false.
  • Added Finnish translations for the afkkick plugin (thanks MisterOizo!)

Oppdatering: 24. aug. 2017 @ 9.25

  • Updated the reserved slot plugin to not block spectator slots.
  • Updated the shuffle plugin to not shuffle players in spectator slots.

Oppdatering: 29. juli 2017 @ 10.54

  • The amount of time before a player is considered AFK when shuffling is now controlled by the "VoteSettings.AFKTimeInSeconds" option.
  • Players can now be persistently gagged using "sh_gagid"/"sh_ungagid".
  • Players can now be persistently renamed with the name filter plugin using "sh_renameid"/"sh_unrenameid".
  • New options for surrender votes:
    • "PercentNeededInEarlyGame" - When non-zero, sets the percentage of votes needed to surrender during the "VoteDelay" duration after a round start.
    • "LastCommandStructureMinHealthPercent" - When non-zero, sets the percentage of health required on the last command structure to allow a surrender vote.
  • The commander bot vote delay can now be set with the "CommanderBotVoteDelayInSeconds" option in the base commands plugin.
  • Small Chinese translation fix (thanks axamdy).

Oppdatering: 11. juni 2017 @ 11.21

  • Fixed vanilla chat showing behind the chatbox.
  • The admin menu no longer preserves player selections when closed and re-opened.
  • Added Chinese (Simplified) translations (thanks axamdy!)

Oppdatering: 27. mai 2017 @ 2.37

  • Fixed kick votes not respecting immunity after the last NS2 update.

Oppdatering: 26. mai 2017 @ 9.35

  • The vote menu, admin menu and configuration menu now all hide themselves when the help menu is displayed.
  • Updated fiFI translations (thanks MisterOizo!)

Oppdatering: 16. mai 2017 @ 14.00

  • Fixed default access not being assigned correctly when no default group is defined.

Oppdatering: 16. mai 2017 @ 9.40

  • Added "BanSharerOnSharedBan" option to the bans plugin. When enabled, banning a player that is playing the game through family sharing will also ban the account that is sharing the game to them. Combine this with the "CheckForFamilySharing" option to prevent players from using family sharing to avoid bans.
  • User groups set to be whitelists can now deny commands that are allowed by default.[github.com]

Oppdatering: 11. apr. 2017 @ 10.56

  • Fixed shuffling rarely causing incorrect team compositions, including swapping commanders when told to ignore them.