Natural Selection 2

Natural Selection 2

Shine Administration
Viser 81–90 av 380 bidrag
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Oppdatering: 5. juni 2018 @ 11.27

AFK Kick

  • Improved the message displayed when a player is warned and the server has less than "MinPlayers" connected. It will now inform them that they will be kicked only if they exceed "KickTime" and the number of players reaches "MinPlayers".
  • The plugin now overrides the vanilla AFK timer to ensure infantry portals know when players are AFK.

Vote Shuffle
  • Team statistics for "sh_teamstats" and vote constraints are now cached to improve performance in certain cases.

Other
  • Added a rate limit to command execution. This can be changed with the "MaxCommandsPerSecond" option in the base config.

Oppdatering: 12. mai 2018 @ 3.49

Admin Menu

  • Fixed script error when the bans tab has never been opened and a ban is being added through the commands tab.

Base Commands
  • Added a hook for other mods/plugins to change the position and visibility of the "All talk is enabled" text to better fit extra HUD elements.

Vote Shuffle
  • Added "VoteConstraints" configuration options to constrain when a vote can occur based on the current difference in average skill and optionally standard deviation of skill.
  • Fixed bots showing up in "sh_teamstats".

Oppdatering: 28. apr. 2018 @ 3.41

  • Fixed script error when loading bans from the web.

Oppdatering: 28. apr. 2018 @ 1.32

Admin Menu

  • The admin menu has been overhauled to make it more useful.
    • Notifications will be displayed when errors occur or actions are performed, rather than displaying in the chat or the console.
    • The size has been increased slightly to allow lists to display more at once.
    • The menu now scales correctly at resolutions larger than 1920x1080.
  • Commands tab:
    • Buttons are now disabled until player(s) are selected. Commands that apply to only one player will be disabled when selecting multiple.
    • Players are now sorted by team, then name by default.
    • Added command buttons to ban players from the server or commanding to avoid needing to go into the respective ban tab.
    • Fixed applying commands to bots always choosing a random bot. Commands will now properly apply to the selected bot(s).
  • Bans/Comm Bans tab:
    • Data is now paginated, allowing much easier navigation and avoiding the list having excessive entries. Use the forward/back buttons, or click the page number to edit it.
    • Bans can now be filtered using the search box at the top of the tab.
    • Hovering over a ban entry will display more information (the duration, date issued and reason if available).
  • Plugins tab:
    • Plugin state is now displayed using coloured icons rather than text to make it easier to read.

Base Commands
  • Vanilla "pregamealltalk" will now be automatically disabled if "AllTalkPreGame" is enabled.
  • The "All talk is enabled" text will now persist if global all talk is enabled and no longer misleadingly state it is disabled when a game is about to start.
  • Fixed the "All talk is enabled" text overlapping the inventory at the bottom of the screen. It will now hide itself when the inventory is temporarily visible, and move itself to the top of the screen if the inventory is configured to be permanently visible.
  • It is no longer possible to gag bots.

Map Vote
  • Fixed players not always being moved into the ready room at the end of a map due to changed behaviour in NS2 build 322.

Vote Shuffle
  • Added "!forceshuffle" and "sh_forceshuffle" aliases to the "sh_enablerandom" command.

General
  • Command notifications will now always be sent to the player that executed the command, even when "NotifyOnCommand" is disabled.
  • Improved error messages when targeting Steam IDs where the player is on the server. It will now use their name rather than their Steam ID in this case.

Oppdatering: 8. apr. 2018 @ 2.41

AFK Kick

  • Removed Steam overlay checking due to the game not always seeing the correct Steam overlay state.
  • Improved performance by sampling move commands rather than checking them all. Use the "SampleIntervalInSeconds" to set how frequently to sample move commands.

Chatbox
  • Added option to always scroll to the bottom when opening the chatbox.

Map Vote
  • Added "BlockAfterRoundTimeInMinutes" option to block map votes after a given number of minutes in a round have passed.
  • Added "ExcludeLastMaps.UseStrictMatching" option to determine whether to strictly match previous map names when removing them from vote options. If "false", then maps such as "ns2_veil" and "ns2_veil_five" are considered equal and thus if either were previously played they will exclude each other.
  • Added "ConsiderSimilarMapsAsExtension" option to determine if maps named similarly to the current map should be blocked from being vote options when extension of the current map is denied.
  • Added "VoteTimeoutInSeconds" option to allow votes to initiate a map vote to time-out if players stop voting to change the map.

General
  • Improved performance of the hook system.
  • Improved performance of UTF-8 parsing.
  • Removed some unnecessary "Think" hooks in "basecommands" and "mapvote".

Oppdatering: 2. apr. 2018 @ 9.41

  • Fixed surrender votes not resetting properly at round start/end.

Oppdatering: 2. apr. 2018 @ 1.53

  • Fixed rare case where both teams could trigger a surrender simultaneously and cause script errors.

Oppdatering: 1. apr. 2018 @ 10.14

  • Fixed a few script errors caused by the previous update.

Oppdatering: 1. apr. 2018 @ 8.34

Chatbox

  • Fixed text potentially wrapping badly on lower resolutions.
  • Fixed the history always scrolling to the bottom when opened, regardless of previous scroll state.
  • Fixed changing the size of the chatbox always re-opening it in global chat mode regardless of the previous mode.

Shuffle
  • Improved automatic team assignment logic when teams are blocked to better determine which team a new player should be placed on.

General
  • Votes will now pass when a player leaving causes the total required votes to equal the total votes cast, rather than requiring another vote.

Oppdatering: 25. mars 2018 @ 7.20

  • Fixed edge cases that would result in the cursor disappearing when becoming a commander if menus were open at the time of entry.
  • Fixed edge cases where menus would remain on the screen without a mouse cursor when leaving a command structure.