Natural Selection 2

Natural Selection 2

Shine Administration
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Actualización: 9 JUL 2013 a las 7:16

- Adverts now support colours, and can be placed at the top or bottom of the screen as well as in the chat.
- The redirect reserved slots method can now support multiple servers and will check for slots in each. It will try to redirect a player to a server with slots free and not empty if possible.
- The server switcher menu in the vote menu will now display player counts.
- If an ELO vote fails to connect to NS2Stats twice in a row, the balance mode will switch to the fallback mode for the remainder of the map.
- Fixed a bug in the commands processing hook that stopped chat commands from working.

Actualización: 8 JUL 2013 a las 10:49

- Fixed the "All talk is enabled." text showing regardless of all talk settings.
- Score and KDR based randomising now stores a record of previous rounds and averages the data for balancing players. This data will persist between map changes. The amount of rounds to store is configured with the "MaxStoredRounds" setting.
- Hooks will error handle and report errors to config_path/shine/DebugLog.txt.

Actualización: 6 JUL 2013 a las 5:43

- Removed the auto commander eject for now, it wasn't working as intended and the eject vote should suffice.
- Added "FallbackMode" option to vote random. If you are using the ELO sorting method and it fails, it will use this mode to sort instead.
- The map vote plugin will force everyone into the ready room on the end of map vote or when the map is going to cycle, some very quick players would end up on teams before it blocked them.

Actualización: 5 JUL 2013 a las 12:59

- Prettified message output. Hopefully I got all the messages, if you see any that still use the old chat message format, let me know.
- Added an option to the AFK kick plugin, "CommanderTime". After this many minutes of being idle, a commander will be ejected and banned from commanding for the rest of the map. The default is 0.5 (30 seconds), set it to 0 to disable it.
- The state of all talk will be displayed at the bottom of the screen if "AllTalkPreGame" is true before the game has started.

Actualización: 2 JUL 2013 a las 6:37

- Fixed the always random option blocking switching back to the ready room at the end of a round when block teams is enabled.
- Fixed the redirection method redirecting the last public player.

Actualización: 1 JUL 2013 a las 17:45

- Fixed the password persisting from the reserved slots plugin after a map change despite the player count being less than the max.

Actualización: 1 JUL 2013 a las 9:17

- Fixed an uncommon script error in table.Shuffle() that halted team balancing in the vote random plugin.
- Fixed all talk mode ignoring client's mute settings.
- Fixed the logging plugin logging team changes when the player was blocked from changing.
- Added a config option to the base commands plugin, "EjectVotesNeeded". Set this to a value between 0 and 1 to set the percentage of a team needing to vote for a commander to be ejected.
- Improved the hook system.

Actualización: 28 JUN 2013 a las 12:25

Vote random plugin:
- Added the "AlwaysEnabled" option to the vote random plugin. If set to true (default false), this will shuffle the teams before each round starts (after both teams get a commander, or in the 5 second pregame plugin countdown), commanders are ignored in the shuffling.

Server switch plugin:
- Now adds a button to the vote menu which provides a way to easily switch to the set servers they have permission to switch to.
- You can add the "UsersOnly": true flag to a server entry, and it will only be available for registered users in the UserConfig.json file.
- If a player cannot switch to any of the stored servers, the button in the vote menu will not show.

Actualización: 28 JUN 2013 a las 12:24

Actualización: 27 JUN 2013 a las 7:02

- Added a 4th balance mode to the vote random plugin, past KDR based.
- Added a second reserved slots method, instead of instating a password it will redirect the player that connected to a reserved slot to another one of your servers.
- Fixed a bug in the ready room plugin preventing it from moving a player onto a team.
- Added reasons to the disconnect message in the welcome messages plugin for when the player is kicked for being AFK or having too high a ping.