Natural Selection 2

Natural Selection 2

Shine Administration
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Actualización: 22 JUN 2013 a las 13:13

- Replaced usage of the now broken Shared.GetSystemTime() with os.time() in the bans plugin. If you have banned anyone in the time since build 249 came out (excluding permanent bans, they won't be affected), you will need to reban them, the time function was returning garbage data.

Actualización: 22 JUN 2013 a las 9:40

- Added an option to the AFK kick plugin, "OnlyCheckOnStarted", so it only checks players when a game is in progress.
- The ready room plugin will remember the team players were on in the previous round and attempt to place them on the opposite team if they are forced next round.
- The welcome messages plugin will no longer display disconnect messages for players who have not had a connect message shown.

Actualización: 19 JUN 2013 a las 7:40

- Potential fix for the strange map change crash. I can't be sure as it's very hard for me to get it to crash.

Actualización: 17 JUN 2013 a las 7:29

- Altered the injection point for loading. This should make it work with the balance test mod and other mods.
- Classic server side plugins are no longer case sensitive for loading. Shared plugins will still need their folder to be lowercase.
- Fixed reserved slots plugin spamming log messages on every disconnect when below the password threshold.

Actualización: 16 JUN 2013 a las 7:49

- Reserved slots plugin checks for connected players with access to sh_reservedslot when calculating how many reserved slots are open.
- Various fixes to client side plugin framework.
- Various plugin creation improvements.

Actualización: 12 JUN 2013 a las 7:41

This is an entirely backend based update to expand Shine's capabilities. There may be bugs introduced that I have missed.

Changes:
- Folder restructure. All of Shine's lua files are now inside lua/shine.
- Shine now supports client side and shared plugins.
- Added datatables for easy plugin networking.
- Hook calling no longer returns a table, it returns multiple values.

Actualización: 7 JUN 2013 a las 5:56

- Fixed certain messages from the vote random plugin never being sent due to incorrect function arguments.
- Fixed time and date in the build 249 beta being incorrect.
- Added an option to the mapvote plugin, "EmptyPlayerCount". If the server has this many or less players, the plugin will treat it as empty for the "CycleOnEmpty" setting.

Actualización: 4 JUN 2013 a las 7:39

- Pregame plugin will automatically disable itself if combat mod is active.
- Added "AllTalkPreGame" option to the base commands plugin. If set to true, all talk will be enabled until both teams have a commander (or until the game start countdown in the pregame plugin starts).

Actualización: 1 JUN 2013 a las 5:37

- Added small random variation to the ELO sorting method so players with close ELOs are not always put in the same order.
- Improvements to the hooking system.

Actualización: 27 MAY 2013 a las 14:42

- Vote random should really handle timeouts to NS2Stats this time, honest.
- ELO ranking data is cached into memory for the duration of a map to aid in NS2Stat's unreliability.
- Fixed the sh_forcerandom command potentially creating imbalanced teams.