Ravenfield

Ravenfield

DOOM Weapon Pack [Deprecated]
Showing 1-7 of 7 entries
Update: 3 Apr, 2020 @ 1:58pm

e3m1

Weapon Changed & Fixes

Plasma Gun
Increased Firerate - 0.1 -> 0.086
Increased Projectile Speed.
Many, Many Animation Tweaks.

BFG
Fixed explosion particle effect not playing on impact.

Projectile Tweaks
Fixed Projectile Billboarding.

Update: 11 Aug, 2018 @ 1:29am

Inferno

Grab a snack and settle in. This one's a doozy.


General Fixes/Changes

Disabled Reflection Audio.

Projectile Changes.
Visual Changes to all Projectiles. (Tried to make them look more like the originals, and run better in the process.)
Removed Bullet Drop from all Projectiles.

Changed Muzzle Positions on all weapons.
(This SHOULD have fixed being able to fire the Chaingun through walls and not being able to fire the Pistol and Both Shotguns at 45 degree angles.)

And probably a fair few things I'm not remembering!


Weapon Changes & Fixes

Chaingun
Lowered Chaingun Viewmodel.

Chainsaw
Reduced Chainsaw Heat Build.
Slightly Lowered Swing Speed.
Reworked Animation. (Hopefully less flicker!)
Idle Audio Changes. (Probably still annoying, but less annoying to work with at the same time!)

Launcher
Reduced Launcher Kick.
Reduced Damage. 200 > 90
Reduced Damage Radius. 5 > 4
Reduced Balance Damage. 200 > 100
Reduced Balance Damage Radius. 10 > 5
Reduced Explosion Force. 2000 > 666
Increased Rocket Speed. 40 > 64
Added Rocket Smoke Trail.
Explosion Particle Tweaks.
(Yeah. The Rocket Launcher got a tad nerfed.)

Plasma Rifle
Lowred Plasma Rifle Effective Range ? > 100

Pistol
Doubled Fire Animation Frames. (Yep, Hopefully less flicker!)

Shotgun
Fiddled with Shotgun Iron-Sights.
Quadrupled Fire & Reload Animation Frames. (You guessed it, Hopefully less flicker!)

Super Shotgun
Added Second Muzzle.
Quadrupled Fire & Reload Animation Frames. (Say it with me! "Hopefully less flicker!")

BFG
Increased Projectile Lifetime. 10 > 64
Raised Effective Range. ? > 25
Fixed Explosion Damage Curve.
Doubled Fire & Reload Animation Frames. (Now with %500 more "Hopefully less flicker!")

Nothing like writing patch-notes at 4AM to make you feel alive.
Feedback, as always, is very welcome.
RIP & TEAR

Update: 4 Jan, 2018 @ 10:43am

e2m2

Armor Damage Changes
BFG Ball changed to Anti-Tank
Rocket changed to Heavy Arms

Update: 3 Jan, 2018 @ 12:39pm

e2m1

BFG Fix
Fixed BFG firing repeatedly.
I don't even know how that happened.

Note: Apparently I didn't fix this problem 100%, as it still happens if you hold the fire button for too long while the charging animation plays. So that's a thing.

Update: 10 Dec, 2017 @ 9:39am

The Shores of Hell

Overheat Audio Fixes
Made Plasma Rifle and Chainsaw overheat audio spatial.

Fixed Third-person Muzzle Placement
Projectiles now fire from the proper positions.

Rocket Launcher Buffs & Tweaks
Buffed Rocket damage. 100 > 200 iirc
Slightly scaled view-model down. Should be less... in your face now hopefully.

AI Usability Tweak
Allowed AI to use all DOOM weapons by default.

Various Tiny Tweaks
Y'know. The little stuff.

Update: 24 Oct, 2017 @ 12:13am

Knee Deep in the Dead

Audio Changes
Replaced Shotgun firing/pumping audio.
Replaced Plasma impact sound.
Made Chainsaw idle audio mono. Should hopefully be easier on the ears for headphone users.

Shader Changes
Switched from Unlit Cutout to Unlit Transparent. Fixed pink texture issue!

Weapon Changes
Slightly lowered Chaingun RoF and improved transitions.
Added heat mechanic to Chainsaw and slightly nerfed RoF and Damage.

Update: 23 Oct, 2017 @ 1:09pm

idkfa