RimWorld

RimWorld

Rim of Madness - Bones
Showing 11-20 of 21 entries
< 1  2  3 >
Update: 17 Feb, 2020 @ 3:46pm

Fixed the issue with mechanoids dropping bones. Now, if it doesn't drop meat, it won't drop bones.

Some back end changes to prep for version 1.1

Update: 30 Nov, 2018 @ 3:25pm

Quick version:
* Fixed materials so that they have proper stats when used for armor.
* Added a recipe to turn bones into chemfuel. This is a good way to get rid of excess bone, especially those with bases running chemfuel generators.

Update: 18 Oct, 2018 @ 2:29pm

Basic 1.0 update.

Update: 5 Sep, 2018 @ 12:58pm

[Auto-generated text]: Update on 9/5/2018 3:58:17 PM.

Update: 26 Feb, 2018 @ 4:53pm

[Auto-generated text]: Update on 2/26/2018 7:53:31 PM.

Update: 23 Feb, 2018 @ 4:13am

[Auto-generated text]: Update on 2/23/2018 7:13:15 AM.

Update: 22 Feb, 2018 @ 7:54pm

[Auto-generated text]: Update on 2/22/2018 10:54:10 PM.

Update: 22 Feb, 2018 @ 7:30pm

[Auto-generated text]: Update on 2/22/2018 10:30:25 PM.

Update: 21 Feb, 2018 @ 7:26pm

V2.0 Release

Now part of the Rim of Madness Collection by Jec and Co

* Bone marrow can be extracted from bones. Marrow can be eaten like pemmican or used to make gelatin.

* Bone masks. Craft them at the crafting spot or the tailor bench.

* Bone chairs got updated art, and we now have a proper skull throne.

* Mod Config menu now available. Too many bones? Too little? Adjust how you like. Anywhere between x0 and x3 Multiplier.

Update: 20 Jan, 2018 @ 9:48pm

[Auto-generated text]: Update on 1/21/2018 12:48:28 AM.