RimWorld

RimWorld

Rim of Madness - Bones
1,059 Comments
FireSloth 2 hours ago 
ChatGPT is helping me figure out what the error text means.
3. Temporary workaround: Disable mod settings UI
The error is happening in DoSettingsWindowContents — which renders the mod's settings window. You could try:

Keeping the mod enabled (for core functionality),

But avoiding opening the mod settings in-game.

If the mod still loads otherwise, it may function correctly aside from the settings UI.
FireSloth 2 hours ago 
Nevermind. I found that when my game first loads the error isn't there, but some seconds later a new red line error message appears related to this mod.
FireSloth 7 hours ago 
I don't remember what my error was, but I tried moving this mod to beginning, and to end of mod list. Error went away just changing the load order. I think it was best at the end.
Annabellee 10 hours ago 
is this the small xml error ? [Rim of Madness - Bones - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/ThingDef[@Name="AA_PseudoBaseMechanoid"]/statBases"): Failed to find a node with the given XPath.https://gist.github.com/HugsLibRecordKeeper/783863d0b696cd439566b170fdd7f9bc
Jeffbacca 16 hours ago 
I'm getting an XML error when I use this mod is this the little error you are reffering to?
Smiley Face Killer 11 Jul @ 1:45pm 
Damn R.I.P. Bine china
We'll never forget you :'(
o7
KingSihv  [author] 11 Jul @ 12:35pm 
Fixed the bine china.
Prelim update to 1.6. It's confirmed working for the most part, just a little error on the settings page.
FireSloth 2 Jul @ 4:24pm 
@BallStretcher 1.6 is out in the unstable branch for 1 month before the new DLC + 1.6 update are officially released. The 1 month started on June 11, so we only have 9 days left as far as I can tell. This gives mod makers the chance to update and be ready ahead of time.
BallStretcher 2 Jul @ 3:50pm 
but 1.6 isnt out yet?
FireSloth 19 Jun @ 10:57pm 
1.5 version seems to work with 1.6
Ynsin 12 Jun @ 5:37pm 
Please change the mod name to Rim of Madness - Bines to accurately reflect the mod's core content.

It's really hard to make bine china items when the material then changes to "bone". WTF is bone, anyway?
Dante Goldenrod 6 Jun @ 5:29am 
Please fix "Bine China" typo.
Dea 22 May @ 5:25pm 
this isn't really a bug or anything but in menus like stockpiles and shops, "bone china" shows up as "bine china", very minor thing but just wanted to mention it
Tablenack 25 Apr @ 11:11pm 
doesnt work with alpha animal ?
FireSloth 9 Apr @ 2:01pm 
@Alma_S That's weird. It doesn't do that in my games.
Alma_S 9 Apr @ 8:51am 
ive singled out this mod bugging out map generation making abandoned structures and ancient dangers only generate with wooden walls. 0/10 i do not like to have to eliminate mods to find bugs like these
Lasershadow 10 Mar @ 6:43am 
Who can I sell Bone Armor to? Or is that something I need to toss out like Bi-Coded Weapons?
Windows XP 26 Jan @ 4:38pm 
A long time ago, i'm talking 1.0-1.1 or so, the settings menu used to show the bone multiplier setting in this mod's options as floating point instead of integers. I like to set mine at exactly 1.8. I can't do this anymore without browsing to the mod's xml settings file and changing it manually since the mod no longer shows that number with decimals. Only integers with no decimals.

Next time you update your mods, could you pretty please change that ui number to show its decimal places? Thanks.
KahirDragoon 16 Jan @ 5:29am 
Alpha Animals no longer contains the Mechs. So all the patches for them are failing with a "Failed to find a node with the given xpath" error.

Can you remove them?
Silabell 12 Jan @ 8:18pm 
hee hee hee hahaha bine china!!!
Travisplo 6 Jan @ 6:22am 
Pssssst, Bone China is shown in-game as Bine China.
Imaginationislife 3 Jan @ 11:33am 
Hey so the throne is still an issue for 1.5, anyone know the solution yet? Above all mods doesn't work.
The Viral Divinity 24 Dec, 2024 @ 2:25pm 
Apparently breaks with Alpha Animals..
♜❂♜ 20 Dec, 2024 @ 10:24pm 
Ever since Biotech came out - this mode is incompatibile with Alpha Animals. Bizzarely Alpha Mythology seems to be working still despite some red text in the log.
I'm not entirely sure but there also seems to be a conflict with VE Insectoids 2, even if you use a mod to remove bones from the insectoids.

It's trgic, as this mod adds a bit of a viability to the more baren biomes as long as you have proficcient hunters or get attacked on a regular basis. It's really fun to build a base in a wastelands out of your enemies corpses.
AerosAtar 20 Nov, 2024 @ 9:06am 
The AA Patch still needs looking at:

[Rim of Madness - Bones - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/ThingDef[@Name="AA_PseudoBaseMechanoid"]/statBases"): Failed to find a node with the given xpath
ambi 1 Nov, 2024 @ 3:25am 
wtf is "bine china"?
Ganymede 19 Oct, 2024 @ 12:06pm 
I acknowledge this is entirely my own fault, but I wanted to give a heads up in case anyone else does this and doesn't know what's causing it; I use cherrypicker to disable the bone china & bone polymer in my games because I only want the bone itself. If you do this, on mapgen, the game will glitch out and (me assuming) because the mats are missing from the cheap materials list, the game will spawn all ancient ruins on the map as wooden structures rather than stone or anything else. Had my whole map burn down one too many times and started missing the free source of stone blocks and went looking.
Michael_P_Giffin 12 Sep, 2024 @ 7:46pm 
I've been having a problem with the mod having some kind of conflict with Alpha Animals, the game can't find some kind of patch it keeps looking for.
Virustable 11 Sep, 2024 @ 5:02pm 
Adding on to the slightly sarcastic comment from @Djura, bone china has a misspelling in english. The stuffable is incorrectly called "Bine China."
AoS Shinigami 9 Sep, 2024 @ 4:10pm 
Bone china production at crematorium takes 10 hours for a single batch and the task counts as hauling, anyway to speed that up or make the work type crafting? Other than that I very much like your mod.
Syilumi lunari 30 Aug, 2024 @ 5:36pm 
boans
Djura 22 Aug, 2024 @ 4:08pm 
Bine China?
たぁぼう 22 Aug, 2024 @ 3:53am 
@Ryoma @KingSihv @Maelstrom

Hello, I am a member of the following website.
I have always enjoyed playing with the wonderful mods you guys have created.
I have found some red errors in the process of creating the modlist and I would appreciate it if you could check them out.


{LINK REMOVED}


I apologize for the inconvenience.
Also, I am not an English speaker, so I apologize if I did not communicate well.
CLOCKWORK 15 Aug, 2024 @ 3:05pm 
is there a way to make eyes on skull masks full black? Photoshop didn't help me with this problem
FireSloth 15 Aug, 2024 @ 1:57pm 
@Gideon I wouldn't count on it anytime soon. They don't seem to pay attention. I say go ahead!
Gideon 15 Aug, 2024 @ 1:30pm 
DOes anyone think the error with alpha animals, and misspelled "bine" will be fixed? Can try to do so myself and report but don't want to step on any toes.
Acierage 28 Jul, 2024 @ 11:26am 
Hey, so in the file Items_Resources_Bones.xml, the label for BoneChina is "Bine China." Minor detail, just a heads up for when you do an update next. Love the mod!
someonesneaky 24 Jul, 2024 @ 1:58am 
Bone china bricks cost 3 bone china, give 3 beauty
Bone china tiles cost 7 bone china, give 1 beauty
someonesneaky 17 Jul, 2024 @ 9:51pm 
Bone China is typoed as 'bine china' :slimetabby:
Olyndra 16 Jul, 2024 @ 10:29pm 
It looks like the patch for alpha animals includes a possibly defunct patch for mechanoids and it's erroring when you use the mods together.
WDLKD 7 Jul, 2024 @ 12:29pm 
Hey, I absolutely love this mod, but could I request a feature/toggle-able option? Could you make a change so that insects don't drop bones?
Myst 3 Jul, 2024 @ 3:18pm 
Yeaaah love the mod but my group always cracks up when we see" Bine china" in the bill screen
Echo the Nomad 23 Jun, 2024 @ 6:43pm 
I love the new textures, very nice
たぁぼう 22 Jun, 2024 @ 12:48am 
@Ryoma @KingSihv @Maelstrom

Hello. I am a user who has been taking advantage of your wonderful mod. I found one error. I am sorry to bother you, but I would appreciate it if you could check it when you are free.


[Rim of Madness - Bones - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/ThingDef[@Name="AA_PseudoBaseMechanoid"]/statBases"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=3
Verse.PatchOperationFindMod(Alpha Animals): Error in <match>
[End of stack trace]

Finally, I am not an English speaker and use machine translation. Sorry if it did not come across well.
phatninja63 20 Jun, 2024 @ 10:01am 
Bine China lol
ambi 18 Jun, 2024 @ 3:18am 
nevermind, seems ok now.
ambi 18 Jun, 2024 @ 3:12am 
the graphic for bones in my game became invisible. any suggestions for a fix? :(
Kerian Halcyon 9 Jun, 2024 @ 11:19pm 
Okay unsubbing and resubbing fixed it, had to do a reboot of the game and now it's showing up properly.
Kerian Halcyon 9 Jun, 2024 @ 11:09pm 
Going to have to give this mod another go, I've missed it, however my registry seems to still think that it's still set to 1.4.

Going to unsub and resub and see if that fixes it, I'll leave a comment if it does or doesn't.

Thanks again for all the hard work, @KingSihv . Thanks to your hard work I can now quite literally build my home from the bodies of my enemies while grinding them down to make my feed.
WDLKD 9 Jun, 2024 @ 8:52pm 
Um, love this mod, but i found a spelling error.

"Bone China" is misspelled to "Bine China" in the game. Oops? Easy typo to make.