Wreckfest

Wreckfest

Figure 8 Track Pack - P44
Showing 11-20 of 33 entries
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Update: 9 May, 2020 @ 7:11am

Change notes:


* Added new custom skins from Zeb for the DLC Wildking car. :)

* Added some "extra" stuff to the new Cueballs Fig8 track. ;)

Update: 6 May, 2020 @ 4:20am

Change notes:

* New Cueballs Fig8 track. A fig8 track idea from Cueballs888. :) ( A very offroad track )

* Added a custom car, Monster Hammer. Big thanks go out to F Bomb for the new car!! :)

Update: 8 Feb, 2020 @ 9:54am

Update: 8 Feb, 2020 @ 6:35am

Change notes:

* Retweaked Extreme Fig8 track to work again with current version of Wreckfest. The 2D spectators were invisible, so had to replace them with 3D spectator versions. And End sent me a new Dakar base file with half the palm trees and rocks remove and trackmap solid again. Save me having to do it by hand, one at a time! Thx End. :)

* A few of the tracks, with guardrails were ghosting, So had to load new collision files to get them solid again. But the Pinehills Raceway Fig8 track, I was unable fix, for now.

Update: 3 Feb, 2020 @ 11:24am

Change notes:


* New Boulder Bank Quad Fig8 track with 8 crossings to survive. A track idea from Gone in 60 seconds, that I added a few more crossings!


* New shinny and rusty Roadslayer GT Bandit custom skin from Tattoo. :)


* More custom skins from Zed. :)


Wingman - Blingman

Outlaw - Christmas & Outlaw

Buggy - Herbie

Roadcutter - Death Proof

Update: 12 Oct, 2019 @ 7:40am

Change notes:

* With the Aug 27 update, a few track had some missing textures, I needed to fix.

* Had delete curbs from old trackmaps, becuase with new Build, they were resetting my car!

* Found out today the collision walls for the guardrails don't work any more. Cars will drive through rails now. :( It going take me awhile go through the tracks and replace old collison walls, with new versions.

* Had to remove Extreme Fig8 track for now, until I can fix it.

Update: 23 Jun, 2019 @ 6:52pm

Change notes:

* update to the Extreme fig8 track. Now all 4 alt routes work correctly

* put down some ghost alt route arrows to help mark best route to jump to barn bridge and move aisector back some, so if come up short, get reset back on the track instead of the ramp, back car up a bit more, you ca get enough speed to make the jump with warwagon

* now got gas bottles, exploding straw bale and out house, time to explode when cars come by

* made Extreme fig8 track more AI friendly, some AI finish 1 lap

Update: 8 Jun, 2019 @ 7:06pm

Change notes:

* update for Extreme fig8 track, but noy done yet

Update: 7 Jun, 2019 @ 2:28am

Change notes:

* fix checkpoint at startline

Update: 6 Jun, 2019 @ 10:52pm

Change notes:

* New Extreme Fig8 track, with risky shortcuts. test Track not finish.