Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This could most likely be conflicting mods on my end, so if you add this with other track packs, keep this in mind.
Change notes:
* New Boulder Bank Double Fig8 track added.
* Fix pink texture issue with Oval1 Long Fig8 track
* Fix the asphalt on Tarmac3 Alt Fig8
* Moved a purple cow. ;)
You would be good until I update the Fig8 track mod. Right now, I think I done doing new tracks for Fig8 mod. Have no new ideas.
But if Steam decide to update Fig8 mod when you start WF, could go a step further and move whole Fig8 mod folder to where Steam installed Wreckfest and drop mod under the \mods folder. Then you be safe from Steam trying update Fig8 mod.
http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202020/track%20stuff/track%20making/bagedit2.jpg
https://www.youtube.com/watch?v=nsmnp4YKADg
https://www.youtube.com/watch?v=sN_O3X4HVkE
https://www.youtube.com/watch?v=4Fr0VjMJdNQ
Change notes:
* New Playground Fig8 track, part fig8, part obstacle course. ;) Thx F Bomb for the repair station object box. Some may need it on the Playground Fig8 track!
Edit
Change notes:
* New Bridge to Nowhere Fig8 track.
Big thanks to End for letting me use this huge trackmap, great for offroading with the Sandstorm!
Change notes:
* new Hillstreet Fig8 track with 3 crossings
* New Rockfield Zeb Fig8 track. A track idea from Zeb. :)
* I went through all Fig8 tracks and repaired missing objects, did some tweaking.
Will be hosting my Fig8 and Suicide track mods sat, Sept 12. Go here for details, psot #202: http://community.bugbeargames.com/threads/saturday-night-mod-s.10065/page-11
Try running grass at low or disable to help stop this error. Also try running with only 23 cars, only 22 bots. I been working on my Suicide track mod and I crash WF a few times with 23 bots. Going to only 22 bots seem stop the crashing.
have 16 Gb memory and Gtx 1080 ?
FIX IT !!!!!!!!!!!
* Added a new custom skins from Zeb for the DLC Wildking car. :)
* Added some "extra" stuff to the new Cueballs Fig8 track. ;)
* New Cueballs Fig8 track. A fig8 track idea from Cueballs888. :) ( A very offroad track )
* Added a custom car, Monster Hammer. Big thanks go out to F Bomb for the new car!! :)
Will be hosting my Fig8 and Suicide track packs this Sat, May 9. Go here for the details, post #188: http://community.bugbeargames.com/threads/saturday-night-mod-s.10065/page-10
About AI, I don't race my tracks offline, except in the making of the tracks. I race them online. So I spend enough time to getting the AI to race my tracks OK, but AI are blind, do not see any objects and may not brake well for some my tracks. AI not smart enough to race some them.
About Extreme Fig8 No Grass track, did you disable the grass setting in WF? This fig8 track is loading 2 trackmaps, not just 1. Game can not handle these 2 tracks and 24 cars with grass enabled. If you have a beefy computer ( i7 8700, 1060 6GB ) you can have grass enabled and run about 6 AI cars.
I do like doing offroad fig8 tracks, so have to deal with rough terrain. :)
If want to try some these Fig8 tracks online, will be hosting my Fig8 and Suicide tracks mods in the next Saturday Night Mods night, May 9. I will be posting details around Sunday May 3:
http://community.bugbeargames.com/threads/saturday-night-mod-s.10065/page-8
See notes here: https://pastebin.com/6TTUFDxi
Overall, I think less is more. There are only about three or four tracks that I truly enjoyed playing and would consider playing again with others. Otherwise the tracks seem overly long, needlessly complex, and sometimes cluttered with obstacles and bottlenecks.
Change notes:
* Retweaked Extreme Fig8 track to work again with current version of Wreckfest. The 2D spectators were invisible, so had to replace them with 3D spectator versions. And End sent me a new Dakar base file with half the palm trees and rocks remove and trackmap solid again. Save me having to do it by hand, one at a time! Thx End. :)
* A few of the tracks, with guardrails were ghosting, So had to load new collision files to get them solid again. But the Pinehills Raceway Fig8 track, I was unable fix, for now.
Change notes:
* New Boulder Bank Quad Fig8 track with 8 crossings to survive. A track idea from Gone in 60 seconds, that I added a few more crossings!
* New shinny and rusty Roadslayer GT Bandit custom skin from Tattoo. :)
* More custom skins from Zed. :)
Wingman - Blingman
Outlaw - Christmas & Outlaw
Buggy - Herbie
Roadcutter - Death Proof
Change notes:
* With the Aug 27 update, a few track had some missing textures, I needed to fix.
* Had delete curbs from old trackmaps, because with new Build, they were resetting my car!
* Found out today the collision walls for the guardrails don't work any more. Cars will drive through rails now. :( It going take me awhile go through the tracks and replace old collison walls, with new versions.
* Had to remove Extreme Fig8 track for now, until I can fix it.
Hosting my Fig8 and Suicide track mods tonight at 7:00pm pacific. For the details, go here, post #156; http://community.bugbeargames.com/threads/saturday-night-mod-s.10065/page-8
http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202018/track%20stuff/Fir8%20pack/fig8-car-damage.jpg
http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202018/track%20stuff/Fir8%20pack/fig8-car-damage2.jpg
I do run a modify damage file so the cars will last longer in the Fig8 and Suicide races. So cars do damage up slower than normal mode in stock game.
I will be hosting my Fig8 And Suicide track mods for this month's Sat Night Mods night, Oct 12. Go here for the details, post #156: http://community.bugbeargames.com/threads/saturday-night-mod-s.10065/page-8
Change notes:
* update to the Extreme fig8 track. Now all 4 alt routes work correctly
* put down some ghost alt route arrows to help mark best route to jump to barn bridge and move aisector back some, so if come up short, get reset back on the track instead of the ramp, back car up a bit more, you ca get enough speed to make the jump with warwagon
* now got gas bottles, exploding straw bale and out house, time to explode when cars come by
* made Extreme fig8 track more AI friendly, some AI finish 1 la
Discuss this update in the discussions section.
For the details of this month's Saturday Night Mods night, go here and read post #210: https://steamhost.cn/steamcommunity_com/app/228380/discussions/0/1470841715961752790/?ctp=14
Change notes:
* Thanks to Sam for making me a new turnblock object that stable and does not crash Wreckfest, like the Stuntfest version does! Tracks Red-Bone Spiral Fig8, Fig8 Derby Ramp Jump are now stable!! :)
* The 3 tracks that have round abouts you can take in both directions, now have alt routes, so no red circle.
Figure 8 Derby Ramp Jump
Mud Pit Figure 8
Nevada Depot Figure 8
* Did some small tweaks and added some more arrows to help mark the way on a couple of tracks.
Track load OK offline for me, online the spiral track unstable.
Update: Mar 9 @ 1:35pm
Edit
Change notes:
* New tracks:
Red-Bone Spiral Fig8 - track idea from Zebulon55
Pinehills Raceway Fig8
New custom skin for the Rammer and Rammer RS from Zebulon55: Lemmy from Motorhead
I will be hosting my Fig and Suicide track mods tonight at 7:00pm pacific time for this month's Sat Night Mods night. Go here and read post #199 for the details:
https://steamhost.cn/steamcommunity_com/app/228380/discussions/0/1470841715961752790/?ctp=14
Update: Nov 10 @ 3:29am
Change notes:
* New tracks:
Sandpit 1 Daystar Fig8
Sandpit 1 Caley Short Fig8
Tracks that did not crash online: new Derby double Fig8, Warehouse Derby, Oval 1 long Figure 8, Figure 8 Derby Ramps, Hurtfull Five and Tarmac Figure 8.