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Tales of Terror
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Update: 1 Nov, 2024 @ 1:15pm

Hotfix 5.7.0.3

Update: 1 Nov, 2024 @ 3:30am

Hotfix 5.7.0.2

Update: 30 Oct, 2024 @ 5:59pm

Hotfix 5.7.0.1

Update: 30 Oct, 2024 @ 3:48pm

Hark, ye bold Adventurers, for the nights grow ever long and peril dost swell since we departed our last meeting... I have kindled the torch, and now stand to bear it through the fading moonlight, into realms of...

Update 5.7.0.0, In The Fading Moonlight: Part I
Pain And Punishment

The difficulty update is here! This update has been the culmination of 3 months of work, updating all of Tales of Terrors old systems. This update is akin to an engine upgrade in other games, for I have had to rewrite nearly every mechanic to make it streamlined. You may not necessarily notice all the changes, but you all will benefit from a much smoother gameplay experience!

Additions:
+ Added Dynamic Difficulty
Based on your performance in the dungeons, AND your progression, the mod will now choose a difficulty for you when entering a dungeon!
+ Added Alchemy
Requires a room, go talk to the Alchemist to get started!
+ Added The Lost Map Kickstarter Quest from Dapper Kapper
I am still waiting on many of the quest backers to answer their survey! Please do so I can get your quests in before the Winter Soulstice.
+ Added Exhaustion
proceeding too far into the dungeon will wear you out! Use Ale or potions to stay rested.
+ Added 3 New Rooms to Regular
+ Added Pedestal Rooms
+ Added Omens
+ Added Acolyte, Ashen Sentinel, and Disgraced Squire enemies
+ Added Fountains
+ Added Secret Passages
+ Added Epic Chain Flail
+ Added Legendary Hydra Flail
+ Added Epic Assassin Overcoat & Legendary Assassin's Bandolier
+ Added Stoneskin Ring
+ Added Spectral Ring (Halloween Only)
+ Added Soul Ward
+ Added Soul Prism
+ Added Secret Hatch Escape Room
+ Added Ashen Armor Chestplate & Helmet

+ Added Kickstarter Backer NPCs to tavern
They are randomized when they appear, so keep looking for new ones
+ Added Kickstarter Headstones
+ Added Kickstarter Chronicles
+ Added new inventory sounds
+ Added new ambiance
+ Added new potions

More to come in the following weeks!

Changes:
~ Weak & Strong attacks now *BOTH* consume stamina!
~ Redesigned the Lord of Fire boss arena!
~ All potion launchers are ballistic weaponry instead of projectiles.
~ Changed effects of Wolfsbane, Quicksilver, and Gaseous potions
~ Redesign Warlord Abilities, Mostly Blood Rage
~ Warhorn now has Area-Of-Effect bonuses
~ Reworked logic of Dullahan's Dread & Boss Fight
~ Enhanced Dead Man's Trail Quest
~ Changed Soul Weapons mechanics, beware of corruption!
~ Rebalanced various weapons
~ Death pits no longer instant kill
~ Attempted fix to spikes, again
~ Scarecrows now drop their hats
~ Beginners dungeon is, slightly easier
~ Basic Potions now heal over time, instead of instantly

Hotfixes: 5.7.0.3
- Fixed Infinite Pumpkin Chest :pumpkin:
- Fixed Equipping Soul Ward / Soul Prism crashing server :griefer:
- Fixed Division by 0
- Fixed Spike Desync, maybe
- Fixed Types
~ Changed some descriptions
- Fixed route blocked in trap rooms

A LOT has changed! There are bound to be bugs, so please report them! Have fun, and Happy Halloween!

Update: 20 Aug, 2024 @ 2:51pm

Hotfix

Update: 7 Dec, 2023 @ 12:39pm

Hotfix 5.6.0.1

Fixes:
-Fixed missing floor in Headless Horseman's boss room
-Fixed incorrect Navmesh for Till Death Do Us Part 2 quest, should be do-able now
-Fixed missing exit door in a trap room

Update: 1 Dec, 2023 @ 12:54pm

Update 5.6.0.0:

Additions:
+Added Frozen Skull of Klaus
+Added Festive Changes to the Blood Shrine
+Added New Boss 'Scrap' Drops, see Changes
+Added Reworked Necrotic Robes Shirt

Changes:
~Boss Armor sets now take longer to acquire, instead of being given a shiny new piece of armor after felling the foe, you instead will the chance of badly worn armor and 2 pieces of scrap.
~Boss Armor can now be CRAFTED and REPAIRED using the Blacksmith, or the knight's ability, and that boss's scrap. It is no longer RNG dependent!
~Boss Armor will now BREAK at 0% condition!
~Quality/Durability has been forced on to ensure all mechanics work.
~Offerings no longer scale with player count, thought I already did this but guess not.
~In-Game items will now ALWAYS take precedence over cosmetics
~The Fool has Fled, and will not reappear until April 1st. He will appear for 1 day only.

Fixes:
-Removed the curse of the infinite Room 1 loop, using a map inside the tavern will reset the UI.

Update: 2 Nov, 2023 @ 2:00pm

Patch 5.5.0.2

Update: 1 Nov, 2023 @ 2:40pm

5.5.0.1 - Bug fixes

Update: 31 Oct, 2023 @ 6:43pm

Update 5.5.0.0 - Gather 'round Adventurers, and let me tell you a tale of woe and pain, a fool of stature sent insane! To which you will become his very bane...

The FALL OF THE FOOL, the wait 'twas not in vain!

Do not be fooled by the amount of content, this update is not one to miss! This is potentially one of the most in depth boss fights Tales of Terror will ever see, with a truly unique reward...

Additions:
+Added Fall of the Fool Quest, professionally voice acted and elaborate, this quest took me 3 weeks to make. Good luck!
+Added 1 New Flail Weapons
+Added 3 New Helmets
+Added over 20 new Leg Armors

Changes:
~Changed Chainmail Leggings name and stats, and added to the Rare loot pool.
~Warhorns now provide 6 seconds of 5hp/s regeneration when used.

Fixes:
-Fixed entering the dungeon through the beginner dungeon not resetting loot spawn chances.
-Fixed Shrine Door sending to wrong location