Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Western Shootout: Fused
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Update: 5 Sep, 2020 @ 11:34am

Fixed broken whiskey RPCs.

Update: 30 Aug, 2020 @ 3:43pm

Various bugfixes, minor visual improvements and quality of life changes.

Update: 28 Aug, 2019 @ 11:24am

Update: 3 Feb, 2018 @ 9:24am

Update: 19 Nov, 2017 @ 4:11am

- Renamed the used gamemode to "Duel".

Update: 19 Nov, 2017 @ 4:05am

- Added in support for the unlikely case of a round draw.
- Fixed being able to glitch out of the map on red's side.
- Fixed being able to shoot and kill non-showdown players.
- Fixed whiskey secret not working as intended for clients. Hopefully.
- Re-adjusted the lighting.
- Removed unnecessary models.

Update: 5 Nov, 2017 @ 12:21pm

Initial release. Changes over the OG BFE version:
- Added a train that passes by the town periodically.
- Added in a church bell sound at the draw moment.
- Added in a new "selection" and a new "showdown" soundtrack.
- Added in new secrets and updated/removed old ones triggered by chat messages. What chat messages are these, you ask? Who knows...
- Added some nice easter eggs and subtle references.
- Added some tumbleweed strolling around the map.
- Almost completely changed the design of the town and expanded it to be slightly more believable. Old buildings have all recieved several changes, and there are new ones: including a barn, cemetery, prison and water tower. There are also several carts and barrels lying around.
- Changed the lighting settings around a bit.
- Completely revamped the cactus model.
- Implemented a small introduction cutscene to set the mood.
- Now when someone dies, the iconic harmonica sound from that one scene in "Once Upon a Time in the West" plays.
- Player now has 10 starting HP instead of 1 (but you'll still die in one shot, so effectively nothing has changed - it just looks nicer).
- Players no longer spawn with a Sledgehammer, instead just hands.
- Removed the "Ready" buttons in favor of three lines of script that do not start the script until the warm-up phase is finished.
- Replaced the generic worldInfo messages with custom text effects using the "Ashwood" font.
- Replaced the vanilla Pistol with NSKuber's BFEfied HD Colt.
- Significantly reduced the filesize of the mod. OG BFE .gro file was 39.1 MB. Fusion .gro file is 16.9 MB.
- Slightly updated spectator cameras.
- The level now has its own gamemode: "Shootout". A slightly altered Last Team Standing where the round limit is locked to 1 and no items are dropped from dead players.
- The player now will automatically draw their pistol, regardless of their settings.
- Vastly improved the quality and efficiency of back-end LUA scripting. Many workarounds are now replaced with cleaner methods.





psst! try saying "pass the whiskey" while in-game...