Rocket League

Rocket League

Half Pipe
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Update: 2 Feb, 2019 @ 4:30pm

v2.5

- Fixed an issue where the ball wouldn't spawn with the Disable Goal Reset mutator
- The ball now spawns above ramps and drops on countdown. No more looking down at your car!
- Want to check out the skate park with friends? The Free Roam Easter Egg is now available during multiplayer matches (previously available during Free Play only). Hint: check the top of the map.

Update: 8 Dec, 2017 @ 10:54pm

v2.0

- New look!
- Made the ramps a lot smoother.
- Map optimizations.
- Definitely didn't add an easter egg.

Update: 26 Nov, 2017 @ 10:19am

v1.8.2

- Fixed an issue where team members would stack at a single spawn point during the beginning of the match.
- Made the goal volumes visible.
- Fixed replay camera rotation.

Update: 23 Nov, 2017 @ 7:26am

v1.8.1

- Renamed to Half Pipe, because Halfpipe isn't an actual word. ¯\_(ツ)_/¯
- Ball indicator bug fixed. Thanks Derzo!

Update: 21 Nov, 2017 @ 6:58pm

v1.8 - The 'almost polished' Update

- Cleaned up cityscape mesh.
- Lots of cosmetic changes. Kinda looks like Tatooine?
- Resized some UV maps.
- Removed center boost invisible area.
- Added boost pads. They function but the FX change on pickup doesn't work.
- Modified upper boost invisible area. You should now be able to continuously (infinitely) refill boost while in the area without having to reenter. I haven't tested this much in LAN, so expect there to be issues.
- Applied sticky wall physics to the colored strips. You should be able to drive up them now.
- *Hopefully* fixed an issue in freeplay where the player couldn't spawn.

Thanks for all your support! <3

Update: 21 Nov, 2017 @ 6:50pm

Update: 16 Nov, 2017 @ 9:29pm

v1.5 - Major Update

Goals have been moved closer to the back, so you can't score by rolling the ball up anymore. This is to encourage players to redirect the ball while in the air, which I fits better for a halfpipe setting. If this makes it too difficult for everyone let me know.

Boost has been added to the map, but there's no boost pads. Instead there are two invisible areas where you can collect 100 boost. First one is the area above the ramps that stretches across the map (2 second respawn). The second one is located at the center of the map inside the white circle (4 second respawn).

Completely redid lighting. You should now be able to see shadows and varying levels of brightness on the meshes.

Made the sides at the top semi-transparent. Added a small cityscape background.

Fixed an issue in freeplay where the ball would spawn under the map after resetting.

Fixed an issue where players in a team would sometimes spawn on the wrong side. (Turns out you only need four spawn points, the rest are mirrored!)

Update: 16 Nov, 2017 @ 9:07pm

Update: 13 Nov, 2017 @ 4:49pm

v1.2 - New and improved look! UV unwrapped meshes for higher resolution textures. Added field decorations.

Update: 12 Nov, 2017 @ 4:45pm

v1.1 - Added colored strips to indicate team side, raised the spawn points, fixed goal team assignment