Arma 3
BoxLoader - Vehicle in Vehicle loading
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Update: 16 Nov, 2017 @ 3:35pm

Adjusted quadbike cargo positions down slightly.
Added cargo loading mode to offroad. Disables FFV seats when used. Volume is 200x130x200cm and holds 1000kg(10,000 mass).
Loading option now only appears on vehicles that can be loaded with stuff. Very slight performance cost.
Adjusted drag position of the 463L master pallet.

Update: 16 Nov, 2017 @ 12:47pm

WIP US military 463L master pallet (fits in, eg, CUP C-130, some RHS trucks, CUP CH-47, CUP Mi-6, etc. Can hold four US pallets)
Slightly less WIP cargo-box-on-US-pallet, has ACE storage and inventory space, takes up the same space as one US pallet.

VEHICLE RACKS! First version, report any bugs.
Quad bike now has two vehicle racks, front and back, back requires you to toggle between passenger seat mode and cargo mode. Each holds up to 100kg(1000 mass), and is 40cm wide, 90cm long(sideways) and 100cm max height.
Laws of War van has one cargo rack, enabled only if the roof rack is installed. Holds 300kg(3000 mass), and is 420cm long, 140cm wide, and up to 150cm max height.

Known issue: vehicle racks do not change the loading volume of the vehicle they are on, so clipping can result.

Update: 15 Nov, 2017 @ 1:46pm

Added sling load support for pallets.
Adjusted the max capacity of the pallets to ostensibly resemble their max load.

Update: 14 Nov, 2017 @ 9:01pm

Added 20ft ISO container prototype. Uses the vanilla container, and attaches a loading object to it. May break horribly.

Added US pallet size, slightly narrower than the square pallet, fits 8 to a 20ft container.

Added background stuff to allow for an ACE compatability addon. Yell at me if everything breaks.

Update: 14 Nov, 2017 @ 1:39pm

Tweaked the US pallet's model, should be slightly less erratic in behavior.
Added a EUR-1 pallet, it's narrower so it will fit in narrower spaces.

Update: 14 Nov, 2017 @ 7:48am

Added config values to the pallet for ACE specific fixes:
Adjusted drag position to prevent high speed sliding.
Disabled carrying to prevent feats of herculean strength.
Disabled ACE loading to prevent bag of holding recursion.

Made "Stop loading target" text red to help differentiate it during frenzied loading sprees.

Update: 13 Nov, 2017 @ 6:35pm

Added a distinct pallet unload action as well, and added server keys. Totally done with annoying tiny updates for now.

Update: 13 Nov, 2017 @ 5:55pm

Fixed pallet cargo config preventing you from loading it completely, should fit six vanilla ammo boxes on one pallet now.

Reworked the pallet config in general, better for future expansion.

Added a dedicated "load pallet" action on pallets, distinct from the normal load action, making it easier to tell if you're loading the pallet or something that's on it into a vehicle.

Update: 13 Nov, 2017 @ 4:21pm

Added an experimental pallet, found under "Boxloader" in the "Supplies" category. Should work in zeus as well. The pallet can be loaded like any Vehicle in Vehicle object, and itself can be loaded. You can put several ammoboxes/fuelcans/etc on it, and put that pallet in the back of a plane or van. Though unloading it from something by the boxloader action is rather difficult right now, you can't really tell if you're aiming at the pallet or something on it. It might also have weird physics behavior. But it works. Progress!

Update: 13 Nov, 2017 @ 11:47am

Added an action to unload the object you're looking at.