Arma 3
BoxLoader - Vehicle in Vehicle loading
478 Comments
SeelieKnight 4 Feb @ 12:49pm 
Not getting actions on any of the "retrofitted" vehicles. Is there some extra step required to set them up?
d.omeron 31 Dec, 2024 @ 12:12am 
Hi Vurtual, what's up?
I use your ViV mod a lot, but some times stuck with bigger vehicles that don't fit on regular trucks, like tanks and heavy APCs. can you add a tank carrier, full trailer or such, please please? :-)
mattia 17 Oct, 2024 @ 9:33am 
Did someone tried this mod after the arma and cba update? I think some vehicles may be broken, HEMMT and trucks works fine, tough pickup and small vehicles I can't seem to make it work
HarambesFistVictim 1 Sep, 2024 @ 2:14pm 
Does this mod need to be added in mission file to use? Or can I just install and go?
[EC] HAWK 2 Aug, 2024 @ 12:40am 
Use ams system - maybe will be better it include cargo system similar to this an also fuel refuel stuff
Nico45 2 Jul, 2024 @ 10:21am 
Hello, I'm stuck in the understanding of how to use the palets system even with the quick start guide advice. I only found the already loaded palets with some objects and I can't interact with them except loading and unloading. Maybe I,m just dumb and I missed a part but I would really appreciate any help. thanks.
TheGameFever 25 May, 2024 @ 5:41pm 
Bro how can i add new vehicles to load to vanilla hemmt ? For example i have an vehicle mod i want to load that vehicle to hemmt. I sended friend request.
LoSantos_YT[PUMA$] 8 Apr, 2024 @ 7:05pm 
I have been tinkering with the mod, but I have not been able to make the top loading issue work. If you could give me a little help I would appreciate it, because I would like to do something like this for some vans.
Tranquil 1 Apr, 2024 @ 10:02am 
Don't know if I will get an answer, but gonna try anyway: if a packed tent is set up and then ruined, it collapses onto the ground. Is there any way to clear the ground and get rid of it?
DAVE99ITA 22 Mar, 2024 @ 1:16pm 
sorry to bother but i have a question since i had a problem. i tried to use the mod with ifa vehicles (ww2) but nothing worked, none of the vehicles allowed "load". while trying with vanilla vehicles or even the single ww2 aircraft "ju 52" the mod worked, what could be the problem?
J-Money 26 Feb, 2024 @ 12:06pm 
can someone explain how to pre-pack crates into vehicles via Eden editor?
A3ROSN1P3R 11 Dec, 2023 @ 12:25pm 
Any plans on adding the ability to unpack the M7 FRS so the deployed vanilla version spawns, and then repack the vanilla repair facility to switch to your model? Or is this mod dead?
LT PREDATT0R 3 Sep, 2023 @ 11:45pm 
what is the roof rake do and how do you use it?
[LAW] Dungeon Master 4 Aug, 2023 @ 6:31am 
is it possible to pre pack things for transport in eden?
Bat 24 Jun, 2023 @ 5:04pm 
great mod, I love it!
Tama 26 Apr, 2023 @ 7:02am 
Found the containers under civilian.. Good to go.. wooo!
Tama 26 Apr, 2023 @ 6:58am 
Having the same issue as HOST Leaver. I can't find the containers outside of using Zeus to drop them. Loving the mod and set all the logistics up and now can't find a container I can place down in the editor to fill and sling load
Host Leaver 15 Apr, 2023 @ 4:52am 
The Supplies/Boxloader Containers don't seem to appear in the Eden Editor, even though I can see them in vanilla Zeus missions (Stratis NATO for example).
Any idea why this is happening? The mod looks really interesting and I'd love to be able to use it.
SinGi 8 Apr, 2023 @ 11:15pm 
Does this enable large resource transport for kp liberation mission?
Iopy 1 Mar, 2023 @ 11:24pm 
Anyone know if this has a compatibility mod for 3CB Factions at all? The vehicles in there don't allow being loaded onto other vehicles, like the quad on a off-road. Hoping there is a compatibility mod somewhere that I haven't been able to find as I really enjoy both mods..
Fercho 30 Jan, 2023 @ 9:35am 
@vurtual, Can I repack in a clan pack??? Regards
Chaqery 7 Jan, 2023 @ 8:14pm 
Got a real dumb question,

I can't figure out what to do with the M1077A1 Flatrack. It's clearly supposed to fit onto a vehicle, but I'm unsure if it will fit onto any of the vanilla vehicles or if I need one of Virtual's logistics vehicle mods to really use it.

How do I make use of it?
Bax 28 Dec, 2022 @ 9:51pm 
Nice mod, thanks!
@Assassin King thanks for the video link.
Thunder 13 Dec, 2022 @ 11:01am 
is this DLC compatible?
C. Spiegel 3 Dec, 2022 @ 8:54am 
love the mod but i am getting Object Null error when i let players spawn objects in using R3F Creation Factory for building FOBs. Is there some sort of work around i can do to mitigate this?
Assassin King 17 Oct, 2022 @ 10:48am 
Ok if you don't know how to build or have any questions in this mod,i found a nice video to show this complicated stuff,this is the link: https://www.youtube.com/watch?v=NI7eWN9U7cE
Assassin King 17 Oct, 2022 @ 3:55am 
so...How can i use the "built" mode,i try any key and eligible vehicles,Include menu,just can't found built or something about boxloader_fort.pbo options,Many players and friends are also confused by this...
Not Erik 6 Oct, 2022 @ 12:13pm 
vurtual, quick question: do you have a script version of it?
Kiryuu Sonya 9 Aug, 2022 @ 3:56pm 
How do I use boxloader_fort.pbo?
Ace 11 Jul, 2022 @ 1:45pm 
Hey is there any way to make custom vehicles count as construction vehicles?

For example, say I loaded this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2830582579 and wanted this to be a construction vehicle for the purposes of your mod.
BobthePengu 9 May, 2022 @ 8:27pm 
Note: After going through various mods, I have discovered that DCO Vehicle.FSM - Vehicle AI Enhancement is incompatible with this mod and will cause loadable objects to have their addactions removed (i.e. you will not be given the option to load objects onto vehicles). Have a good day!
ValkyrieLynx 10 Apr, 2022 @ 1:26am 
any plans to enable ace carry for un built fortifications so they are easier to place?
Spec 7 Apr, 2022 @ 9:36pm 
I need the mod KEY please.
Sir. Polaris 27 Mar, 2022 @ 11:23am 
Is the forklift expected to have any control features?
weekend trailer park supervisor 10 Mar, 2022 @ 10:25am 
@vurtual Thanks!
vurtual  [author] 9 Mar, 2022 @ 11:15am 
client and server both, there are several custom objects.
weekend trailer park supervisor 9 Mar, 2022 @ 11:04am 
Hey, is this mod required on both client and server or can I install this on the server only?

Cheers!
vurtual  [author] 3 Feb, 2022 @ 11:51am 
No, you can use the "medical case" as it SHOULD function as a medical facility for ace. I've had issues with it before, but I've also had it work fine other times, so you might want to double check that ace detects it before you do any big ops.
Keffie 2 Feb, 2022 @ 1:51pm 
Question when you are building the Temper tents and you put a medical sign up does it automatically become a medical facility ?
ValkyrieLynx 5 Jan, 2022 @ 9:57pm 
Hi there is there any way to build items like sandbags hesco's etc on inclines? also is there a way to make placement more precise?
vurtual  [author] 23 Nov, 2021 @ 10:32am 
You need a vehicle that's marked as being able to fill constructions with dirt. The construction tractor vehicle can do it, there's CBA settings options to make all repair vehicles able to do it, and I think the vanilla bulldozer APC can.
Anda26 23 Nov, 2021 @ 10:26am 
How do you fill the HESCO blocks? haven't been able to figure it out
Thanks in advance
Raid 15 Nov, 2021 @ 6:14am 
hi, just for me the mod no longer works on dedicated servers after the CBA update?
Spartan 9 Nov, 2021 @ 4:37pm 
This mod can be used on vindicta ?
Challenger 22 Oct, 2021 @ 9:20am 
Well boo. Thanks for the response though!
vurtual  [author] 22 Oct, 2021 @ 8:24am 
at its core it's just the vanilla VIV system, which doesn't support rotating objects or anything fancy like objects hanging "over" cargo beds, etc. you'd have to go in and replace the ACE wheel model with one that stands up when loaded.
Challenger 22 Oct, 2021 @ 8:02am 
Is there any chance of learning how to make a config patch for some of the things i've run into, specifically with using Boxloader and ACE Logistics things like spare wheels? I'd like to use boxloader pretty intensively for a game mode I'm designing, where transportation of all logistics is physical rather than abstracted but it makes it difficult to transport things like wheels as they take up a large amount of horizontal space, where they could take up less if stacked vertically, as an example, or being able to play jenga better on some of the flatbed platforms, and adding in more vehicle platforms capable of transporting things like helicopters on trucks.
BotAsh 12 Oct, 2021 @ 7:22am 
Does this mod work with Overthrow? If so, how well?
xPooRLoCKerBoYx™ 18 Sep, 2021 @ 12:45pm 
A couple of things
1. If your not using ACE. Do i need to include the ACE files?
2. Im trying to install this onto a Exile server. Do i put the .PBOs into the Addon folder inside @ExileServer? Cuz when i tried that, it didn't even let me server start.
vurtual  [author] 6 Sep, 2021 @ 3:04am 
There's the "retrofit" system you can enable in the CBA options that adds a bunch of attached cargo spaces to vanilla and some mod vehicles, it should still work technically but it was made in a time where there weren't any real VIV-capable vehicle options yet. It's disabled by default since it's not very well maintained and I haven't been adding any more vehicles to it, plus the attaching method has a bunch of downsides and weird behaviors.

For persistence stuff, I've tested some stuff, but I never set up an event handler or anything to hook into. There's some (limited) alive mod integration and also some stuff to work with a fork of grad persistence already.