Sid Meier's Civilization VI

Sid Meier's Civilization VI

Free Camera (2018) [DEPRECATED]
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Update: 31 Mar, 2018 @ 9:27pm

- Fixed a bug involving air attacks.
- Added in game Control Panel that lets you adjust the camera without having to remember keybinds.
- The Control Panel can be temporarily hidden away and can be dragged around the screen.
- Added Settings menu to make it easier to change settings in game. See the "How to Change the Mod Settings" discussion for more info.

Update: 19 Jan, 2018 @ 9:26pm

- Fixed a bug where previously selected movement path was not being shown when selecting a unit.
- Added a new keybind that toggles between default/last used camera zoom: Shift + Z (changeable in settings, see discussion)
- Changed how the + and - keys to zoom the map work: instead of only making one adjustment per press, holding down the keys will continuously zoom in/out map. This makes the + and - keys an actually useful alternative keybind for zooming the map.
- Added camera control keybinds to the in-game mod description.

Update: 30 Dec, 2017 @ 9:45pm

- Updated to be compatible with latest version of CQUI, this fixes the city border bug
- Camera tilt and rotation no longer reset when you tab out of the game (to go to YouTube or something) then come back to the game screen.
- Slightly modified camera non-fixed tilt mode zoom-tilt profile.

Update: 18 Nov, 2017 @ 1:38pm

- Decreased Field of View back to vanilla. Some people were noting that the game wasn't displaying properly on their system.

Update: 17 Nov, 2017 @ 9:17pm

- Improved the default (non tilt-mode) camera profiles: The camera should now only have a low to the ground tilt when you zoom in close, and as you zoom out it should quickly tilt more directly over the map.
- Increased camera field of view.
- Slightly decreased the maximum allowable tilt angle to decrease the chance of crashing.
- Changed default angle in Tilt Mode to 30 degrees (more directly overhead).
- Fixed an issue when using the Z key as a keybind. There shouldn't be an issue with any of the normal keys anymore.
- Made some minor improvements to the controls

Automatic Camera Adjustment:
- The camera will try to make automatic adjustments when changing tilt angle to try to offset the zoom changes.
- This automatic adjustment works very well for Shift + W/Up, Shift + S/Down, and Shift+scroll to change the camera tilt.
- This mode is by default disabled for Shift+Left click dragging to tilt the map (because its a bit awkward for dragging). If you want AutoCam when dragging to tilt, you need to turn it on in the settings.
- The AutoCam adjustment tool can also be turned off altogether in the settings.

Update: 15 Nov, 2017 @ 11:37pm

- Decreased near clipping distance, so you can get way closer to stuff without it clipping.
- Effectively eliminated map fog density, for significantly brighter colors at farther zooms and distances.

Update: 15 Nov, 2017 @ 6:51pm

- Tried to change Bloom and some other camera settings to reduce the bugged/yellow patches. Didn't seem to make much of a difference.
- Added ability to change the WASDQE keybinds in the settings.
- I tried to make it so that tilt mode is retained when you exit the city screen. In some cases this only seems to work if the WorldInput.lua is saved during the game that was already loaded. If you click on something or exit and your tilt/rotation resets, use the toggle/reset keys to switch between default and your last value.

Update: 14 Nov, 2017 @ 10:45pm