RimWorld

RimWorld

[RF] Fertile Fields [b18]
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Update: 20 Jan, 2018 @ 2:45pm

- Hot and cold springs from "Nature's Pretty Sweet" can now be transformed using any terraforming job that works on shallow water. That mod's various "wet" sand and soil terrains can also now be transformed using the obvious appropriate terraforming jobs.

- The various "rocky soil" terrains found on "Biomes!" cavern maps can now be transformed using any terraforming job that works on regular rocky dirt.

Update: 20 Jan, 2018 @ 8:42am

- Compost barrels now consume less power, and shouldn't short-circuit in the rain, meaning you can actually place them outside, where they logically belong.

- Crushed rocks now stack to 25 instead of just 5.

- The "ice to shallow water" transformation has been replaced with a "remove ice" transformation, which will yield shallow water on "sea ice" maps, and either shallow water or gravel on "ice sheet" maps.

- Converting ice to shallow water will no longer leave snow somehow sitting on top of the water.

- Sand piles can now be split into small piles (or three small piles can be recombined into one regular pile) in essentially no time at all at a rock mill, stonecutting table or crafting spot.

- Sandbags now require small sand piles instead of regular sand piles, so that you can make three times as many bags with the same amount of sand. Hopefully, this will finally satisfy those who still complain about how difficult the mod supposedly makes sandbag production.

Update: 8 Jan, 2018 @ 6:41pm

- FIRST ANNIVERSARY UPDATE! "Fertile Fields" is now a year old!

- The mod now finally works again with Fluffy's "Architect Sense," as it's supposed to.

- The transformations in the rocky dirt - sand - gravel - soil sequence have been adjusted so they make a bit more sense and to correct some imbalances.

- Transformation of ice to shallow water is no longer possible on ice sheet maps, but only on sea ice maps.

- Transforming sand to shallow water no longer has a research prerequisite.

- Switching between shallow water and sand now requires (or provides) both sand and crushed rocks.

- The market values of sand, dirt, crushed rocks and clay have been doubled, and the time required to create them has been cut to a quarter of what it was before, to try to better balance the cost of buying supplies against the work requirements of making them.

- The market value of fertilizer has been increased from 1.5 to 6.

- Fertilizer is no longer required for any "Terraform" transformations, but only for "Farming" transformations.

- Fertilizer has, however, been added as a requirement for turning rich soil into plowed soil. (It may not make much sense from a "realism" perspective to require fertilizer for plowing, but it works for game balance.)

- Failure chance for "Farming" jobs (creating rich soil, plowing soil, etc.) is now linked to a pawn's Growing skill rather than to Construction skill.

- Added Russian language translation files provided by fox_kirya.

Update: 4 Dec, 2017 @ 9:22pm

- The mod now works the the "Mod Sync Ninja" updater.

Update: 24 Nov, 2017 @ 10:04am

- Minor update to accomodate my "Concrete" mod's new independence.

Update: 23 Nov, 2017 @ 11:58am

- It's now possible to make crushed rocks from stone blocks as well as from stone chunks.

- Crushed rocks, dirt, sand and clay are now heavier, and have lower stack limits.

- Dirt and clay no longer deteriorate noticeably when left outside. Piles of sand still deteriorate, but more slowly than before.

- Skeletons should no longer turn to rotted mush, preventing your pawns from running all over the map collecting the stuff.

- Added icons for use with the "Architect Icons" mod.

- Updated Korean and German language files.

- Added French translation files provided by Steam user Redstylt.

Update: 19 Nov, 2017 @ 7:30am

- Growers not assigned to construction will no longer haul materials to construction blueprints. Similarly, pawns assigned to construction but not to growing will no longer haul materials to growing-based terraforming blueprints.

Update: 18 Nov, 2017 @ 7:37pm

- Updated "Vegetable Garden" compatibility.

- Fixed the bug where multiple pawns would try to reserve the same terraforming job and generate error messages.

- Added Korean translation files provided by Ludeon forums user NEPH.

Update: 15 Nov, 2017 @ 8:14pm

- Updated to RimWorld a18 release.

- Got rid of "rotted meat." Meat and vegetables alike now just deteriorate into "rotted mush."

- For simplicity's sake, compost no longer requires both meat and vegetable products. You can use just one or the other, or both in combination.

- Removed the "rotted material only" compost recipes, since if a player prefers to use only rotted material, it's possible to simply limit the regular compost recipes to accept only "rotted mush" as an ingredient.

- It is once again possible to make dirt at a rock mill as well as at a crafting spot.

- Terrain transformations on the "Terraform" menu now consistently provide Construction experience, regardless of whether materials are needed.

- Terrain transformations on the "Farming" menu are now all Growing (plant work) jobs, and provide Growing experience.

- The ice to shallow water transformation no longer requires Terraforming. It doesn't really take much research to figure out how to cut a hole in the ice, after all.

- Reduced or eliminated the need for fertilizer in a number of terrain transformations.