ARK: Survival Evolved

ARK: Survival Evolved

World Bosses
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Update: 7 Feb, 2018 @ 1:07pm

-Fixed Insta-Death when dinos touch water
-Normalized spawn percentages so all types/difficulties should have the same chance of spawning

Update: 17 Jan, 2018 @ 7:34pm

-Fixed Aberration spawn region for bosses, from AB_ElementCave to AB_ElementChamber
-Disabled the engram for the Progression obelisk since it's not technically supposed to be in, hopefully shouldnt remove the structure from the game though in case anyone built on top of it

Update: 14 Jan, 2018 @ 6:13pm

-Added bosses to the spawn region AB_ElementCave region (the red zone) for Aberration
-Reduced boss spawn limit in Wyvern areas from 5% to 0.5% (let me know if none show up now, it may have been too agressive a limit)
-Made wild dragon boss stay on the ground more (might also let tamed draons land? unsure will hopefully eventually be a toggle)
-Decreased death item give range to a normal level so all players on the server don't get the kill rewards
-Switched all the bosses to use gestation instead of laying eggs, this is because some have said the breeding seems to work up until the dino tries to lay an egg, this might make it work fully, but still unsure of the stability of breeding in general however
-Increased the inventory access range of all the Dragon bosses so it is easier to access their inventory
-Added the Aberration engrams (at least until I can figure out how to handle Rockwell):
--Tek Sleeping Pod is gained from killing the Alpha Manticore
--Tek Rock Drake Saddle is gained from killing the Alpha Megapithecus
--Tek Railgun is gained from killing the Alpha Dragon

As always let me know of any problems you guys are having in the comments, I've tested this update in single player and it seems alright, but never can be too sure.

Update: 20 Dec, 2017 @ 4:57pm

-Fixed tamed Broodmother Beta requiring a saddle to be ridden (it no longer requires a saddle)

Update: 15 Dec, 2017 @ 4:05pm

-Further limited the spawns of bosses in the Wyvern spawn regions to 1% of total dino spawns (down from 5%) to hopefully mitigate massive overspawning

Update: 9 Dec, 2017 @ 11:47pm

-Tek Sword tekgram is now unlocked upon killing the Alpha Dragon
-Tek Shield tekgram is now unlocked upon killing the Alpha Manticore
(These are usually ragnorock arena awards, so not included in the island bosses' engram unlock on death lists)

Update: 8 Dec, 2017 @ 11:56pm

-Added a failsafe to prevent ini multipliers getting applied more than once, potentially fixing the torpor issue on servers?
-Worked on maintaining parity between the bosses and their torpor settings to hopefully iron out the extremely large max torpor issue
-Reverted latest reduced spawns change, seemed a tad too rare for a default setting, the ini setting still exists if your map is getting too many spawns
-Added an ini setting to enable summoning attacks on tamed bosses (technically should work for both broodmother and megapithecus, but I can't figure out the keybind to use the attack on the broodmother, for megapithecus its crouch key)

Full GameUserSettings.ini variables list:

[WorldBosses]
DisableTaming=False
BossDamageMultiplier=1.0
TamedBossDamageMultiplier=1.0
BossElementDropModifier=1.0
BossTorporMultiplier=1.0
SpawnChanceMultiplier=1.0
SpawnWeightMultiplier=1.0
SpawnLimitMultiplier=1.0
EnableTamedSummoningAttacks=False

Update: 8 Dec, 2017 @ 3:30pm

-Fixed the missing Spawn regions I forgot to re-add with the last push!
-Added a couple more ini settings to help tweak spawns

Full GameUserSettings.ini variables list:

[WorldBosses]
DisableTaming=False
BossDamageMultiplier=1.0
TamedBossDamageMultiplier=1.0
BossElementDropModifier=1.0
BossTorporMultiplier=1.0
SpawnChanceMultiplier=1.0
SpawnWeightMultiplier=1.0
SpawnLimitMultiplier=1.0

Update: 8 Dec, 2017 @ 2:11pm

(Oups, I accidentially removed the bosses from most of their spawn locations with this patch, pushing a fix shortly here)

-For real this time, fixed the bosses torpor, ALL bosses (I checked this time) have a pretty high torpor, much closer to their total HP
-Further reduced spawn rates of bosses (Let me know if you get way too many spawns still!)
-Added new ini settings, all the floats are multipliers (1.0 being 100%, no limits on input, )

Unsure if the damage modifier works on all of the attack skills, but at very least i know it affects the melee damage, others should all work as expected

setting any of the multipliers to 0 is the same as 1.0 (to handle defaults if nothing is added to the ini), however setting the value near 0 (i.e. 0.0001) should work for minimizing the multiplier

defaults(if you don't want to change anything, there is no need to add anything to the ini):
[WorldBosses]
DisableTaming=False
BossDamageMultiplier=1.0
TamedBossDamageMultiplier=1.0
BossElementDropModifier=1.0
BossTorporMultiplier=1.0

Update: 6 Dec, 2017 @ 9:36pm

-Reparented the Broodmother and Gorilla to be children of the base dino blueprint, so their torpor and taming should now be at their proper difficulty. One known bug is the gorilla rock throw animation is glitchy, I'm working on a fix.
-Gamma Broodmother is tamable once again, and can be knocked out. The torpor and leveling issues were fixed with the reparenting.

-Still working on reparenting the Manticore, its modular AI system makes it less straightforward to port than the others, untill then, it is a less than optimal tame (at least in my opinion).