ENDLESS™ Space 2

ENDLESS™ Space 2

LO Combat Modifications
Showing 1-4 of 4 entries
Update: 4 Dec, 2017 @ 9:04am

V1.1

Updated mod to newer base files.

Flack: base cooldown increased from 0.25 seconds to 4 seconds (or 16 times slower)

Update: 3 Dec, 2017 @ 4:58pm

V1.0
Kinetics: base crit increased from 0% to 15%; base shield penetration increased from 80% to 90%; base hull penetration decreased from 30% to 10%
Missiles: base crit increased from 0% to 30%
Beams: base crit decreased from 10% to 0%; all beams now kill a small amount of manpower on hit
Lasers: base crit increased from 5% to 10%; base shield penetration decreased from from 30% to 10%; base hull penetration increased from 80% to 90%
Flak: cooldown increased by 400%

Update: 3 Dec, 2017 @ 4:09pm

V1.0
Kinetics: base crit increased from 0% to 15%; base shield penetration increased from 80% to 90%; base hull penetration decreased from 30% to 10%
Missiles: base crit increased from 0% to 30%
Beams: base crit decreased from 10% to 0%; all beams now kill a small amount of manpower on hit
Lasers: base crit increased from 5% to 10%; base shield penetration decreased from from 30% to 10%; base hull penetration increased from 80% to 90%
Flak: cooldown increased by 400%

Update: 3 Dec, 2017 @ 2:39pm

V1.0
Kinetics: base crit increased from 0% to 15%; base shield penetration increased from 80% to 90%; base hull penetration decreased from 30% to 10%
Missiles: base crit increased from 0% to 30%
Beams: base crit decreased from 10% to 0%; all beams now kill a small amount of manpower on hit
Lasers: base crit increased from 5% to 10%; base shield penetration decreased from from 30% to 10%; base hull penetration increased from 80% to 90%
Flak: cooldown increased by 400%